Kenshi
Endgame Research
Showing 21-30 of 60 entries
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Update: 20 Dec, 2024 @ 12:34am

Rebalanced the flintlock (they're now a sidegrade to the musket)
FIXED the glaring issues with the flintlock and musket models! (Proper shading AND under half the file size?!)

Update: 14 Dec, 2024 @ 1:53am

Removed broken production speed increases and buffed the functioning research. Turns out only one bonus can apply.

Update: 13 Dec, 2024 @ 11:49pm

Reduced the collision sizes of many meshes by an extremely substantial margin. (ex: 400KB to 4KB) It was pretty bad before.

Update: 13 Dec, 2024 @ 1:23am

Fixed the synthleather interact node

Update: 13 Dec, 2024 @ 1:16am

Synthleather manufacturing added.

Update: 10 Dec, 2024 @ 11:22pm

Long Sabres added

Update: 10 Dec, 2024 @ 9:56pm

(12/10/24 Patch)

• Backpack crafting (unfortunately it's bugged, all crafts are instant)
• MULTIPLE new researches to increase the speed of practically everything. From research, to looms, to weapon/armor smithing, to medical crafting, and so much more.
• Lowered the geothermal drain

Update: 10 Dec, 2024 @ 2:33pm

Adjusted Reprogram priority. SHOULD hopefully override other recruitment mods to make it pop up first.

Update: 9 Dec, 2024 @ 9:39pm

Fixed the Hempcrete production bug.
Should now consume the hemp.

Update: 4 Dec, 2024 @ 1:04am

Hempcrete added.