Rise of the Triad: Ludicrous Edition

Rise of the Triad: Ludicrous Edition

The Maximum Carnage Collection
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Update: 30 Apr, 2024 @ 11:57am

v1.0.0 - Initial Release!

Summary
Well, this is the first release of this map pack. So… here's an over-the-top list of what changed between this and the original 𝚁𝚃𝙻 levels and packs.

Meta Data Changes

  • Compiled all 55 user-made maps into one file
  • Added author information to 55 maps
  • Added "Episodes" to map pack
RottEX Crash Fixes (These causes crashes exclusively in RottEX.)
  • Removed wall tiles from 4, 0 to 9, 0:
    - E1A10: "HELL"
    - E3A04: "Crimson Skies"
    - E3A05: "Blood Stained Ground"
    - E3A06: "Ludicrous Gibs"
  • Removed height info tile on wall
    - E1A10: "HELL" (39, 32)
  • Removed mysterious, unlinked door and wall at 127, 127:
    - E1A01: "The Rock"
    - E2A02: "Dante's Inferno"
    - E1A06: "Wrath of Willie"
    - E3A01: "It Begins"
    - E3A04: "Crimson Skies"
    - E3A05: "Blood Stained Ground"
    - E3A06: "Ludicrous Gibs"
    - E3A07: "Deadly Limbo"
RottEX Error Fixes (Non-critical errors reported by the editor.)
  • Removed useless touchplates and/or links from these maps:
    - E1A07: "Death Trap"
    (Touchplate (67, 42), useless links (31, 39; 30, 51; 43, 53))
  • Fixed areas not having Area tags:
    - E2A10: "The Third Dimension"
  • Fixed a swapped touchplate and link:
    - E2A12: "Decappatate" (16, 19; 23, 18)
  • Set El Oscuro Snake Behavior to "Retreat After Human Form":
    - E1A05: "This ain't Kansas..."
  • Removed an unlinked Link event:
    - E2A05: "Massive Head Trauma" (28, 6)
  • Removed Links on non-toggleable objects:
    - E2A06: "The Mourg" (52, 15 to 54, 16)
  • Fixed broken Timed Events on the following map:
    - E3A12: "Hotel 8" (118, 37)
Finishing Touches (These maps lacked exits or other necessary things.)
  • Added an exit to the following maps:
    - E1A07: "Death Trap"
    - E1A12: "Dopefish Death Quest!!"
  • Implemented a seemingly overlooked Secret Exit:
    - E3A14: "Inside the Fortress"
Music Changes
  • Changed the music on the following maps (to cut down on repetition):
    - E1A02: "Nazis, in Russia?" ("Goin' Down the Fast Way" -> "Suck This")
    - E1A03: "Storm Eagle" ("Adagio for Strings" -> "Run Like Smeg")
    - E1A04: "Macross saga" ("Adagio for Strings" -> "Victory!")
    - E1A05: "This aint Kansas..." ("Adagio for Strings" -> "Funeral of Queen Mary")
    - E1A06: "Wrath of Willie" ("Adagio for Strings" -> "Spray")
    - E1A07: "Death Trap" ("Adagio for Strings" -> "Havana Smooth")
    - E1A08: "Halls 'o death" ("Chant" -> "Shards")
    - E1A10: "HELL" ("Run Like Smeg" -> "Smoke and Mirrors")
    - E1A11: "Hoss's First" ("Chant" -> "KISS Off")
    - E1A12: "Dopefish Death Quest!!" ("Run Like Smeg" -> "Here Boy")
    - E2A01: "Engraver's Gothic" ("Adagio for Strings" -> "Suck This")
    - E2A03: "The Entrance" ("Chant" -> "Excalibur")
    - E2A04: "prelude to death" ("Chant" -> "Task Force")
    - E2A05: "Massive Head Trauma" ("Chant" -> "Mist Ache")
    - E2A07: "Iron Works" ("Chant" -> "Work Day")
    - E2A09: "No Slow Machines" ("Chant" -> "Funeral of Queen Mary")
    - E2A11: "Break Some Limbs" ("Oww!!!" -> "Smoke and Mirrors")
    - E2A13: "Nueter" ("Chant" -> "Havana Smooth")
    - E2A15: "locked doors galore" ("Oww!!!" -> "Spray")
    - E2A17: "town hall" ("Smoke and Mirrors")
    - E2A18: "The Delta of Chaos" ("Smoke and Mirrors" -> "Excalibur")
    - E2A20: "The Fun House" ("Goin' Down the Fast Way" -> "Suck This")
    - E2A22: "Death" ("Chant" -> "Run Like Smeg")
    - E3A03: "Full of surprises" ("Chant" -> "Funeral of Queen Mary")
    - E3A04: "Crimson Skies" ("Smoke and Mirrors" -> "Excalibur")
    - E3A08: "DOOM Slayer!" ("I Choose the Stairs" -> "Agadio for Strings")
    - E3A09: "Wolf 3d II" ("I Choose the Stairs" -> "Work Day")
Optional Cleanup
  • Removed all unnecessary tile clutter (from RandROTT or otherwise) on the following maps:
    - Jason Presser - "Hell"
    - E3A04: "Crimson Skies"
    - E3A05: "Blood Stained Ground"
    - E3A06: "Ludicrous Gibs"
    - E2A10: "The Third Dimension"
    - E2A14: "Halls of Death"
    - E2A15: "locked doors galore"
    - E2A16: "circle city"
    - E2A17: "town hall"
  • Moved entrance from and sealed the backside (looks nicer):
    - E1A10: "HELL" (36, 51 to 36, 50)
  • Fixed missing level settings:
    - E2A15: "locked doors galore" (music trigger missing)
    - E2A23: "7th Level" (light fade level missing)
  • Added doorways for Exit and Secret Exit:
    - E2A08: "Blood Bath"
  • Added stairwell behind Exit:
    - E2A12: "Decappatate"
  • Removed two seemingly unintentional exit tile events
    - E3A17: "The First Blood" (10, 15; 25, 28)