One Step From Eden

One Step From Eden

Silo 140+ - Booster Pack Mod
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Update: 18 Oct, 2024 @ 12:10pm

1.13 update:

Very small tweaks and bug fixes:

Spells:

Sucker Punch: Fixed the EX variant to now deal damage, which was erroneously not the case. Reduced EX variant's Mana cost to 1 and reduced the recovery for both to 0.1 for premium punching speed.

Artifacts:

Blood Pack: Increased maximum HP trigger amount before healing takes place to 400 from 200, improving its utility.
Seance Kit: Modified description to explicitly mention the Wraith spell to be useless. It looks cool but that's about it...
Blue Coin: Fixed the flavour text - should now actually appear.


We're almost at 500 downloads! Thank you all and stay tuned!

Update: 9 Sep, 2024 @ 8:48am

1.12 update:

Small bug fixes and re-balancing:

Spells:

Signal Snipe: Added visual for flare explosion and fixed it. Yep... it didn't work correctly.
Rectangle: Reduced Mana cost from 2 to 1.
Embrace: Decreased rarity from Legendary to Epic. Now incurs a 50 defence penalty in use instead of 100.
Lava Wave: Waves cover ground faster.
Maim: Fixed visual typo with bold format.

Artifacts:

Locket: Reduced Max HP gain from 300 to 250.
Doodad: Decreased rarity from Rare to Common. Now activates at <70 dmg instead of <80.
Compact Cell: Decreased rarity from Rare to Common.
Faux Gem: Increased rarity from Common to Rare.
Shepards Tone: Reworked mechanics - Upon reaching 0 Mana, you also gain 1 Max Mana for the battle. In its previous state this item was by far a detriment to practically every playstyle. This change should help make it viable particularly to those with lower Mana Regen and Capacity.

Thank you all so much for helping this mod reach over 400 Downloads!

Update: 21 Jun, 2024 @ 12:50pm

1.1 Update:

Several re-balancing changes and bug fixes.

18 New Spells and 21 New Artifacts!

Use cloak and dagger to dance between attack and defence, chisel a structure or two to gain loose tiles, or equip the bone-chilling seance kit to cast consume spells twice - at a spooky price!

A visual update for Silo 140+ is planned some time in the future. Otherwise, I am now satisfied with the content of the mod. Thanks for downloading!

Update: 30 Apr, 2024 @ 10:57am

Patch 1.03:

Fixed Spillway applying parent move effects, causing unintended target movement

Fixed DefensiveBolt animation - previously not recognised

Blood Pack now heals when below 200HP rather than 20%HP

Update: 28 Apr, 2024 @ 4:58am

Patch 1.02:

Spells:

Adjusted Pekay Thunder's icon sprite to avoid confusion with greyed out spells (that you lack mana to cast)

Rampart, Mirror Wall, Turbine, Sea Wall and Aquarium now consistently deal damage when placed in occupied tiles, making these spells consistent with the vanilla structure roster.

Update: 26 Apr, 2024 @ 7:52am

Update: 26 Apr, 2024 @ 7:43am

Version 1.01 Patch Notes:

Spells:

Adjusted visuals for catapult

Witness damage can now be blocked by shield and defense

Speck: 5 -> 4 dmg

Adjusted Breacher mechanic to hit adjacent targets with duplicate shots without breaking the Gate fight - previous spacing caused the second bullet to miss the second target.

Artifacts:

Succulent: Renamed and stylised into 'Aloe Vera' to avoid conflicts with other mods.

Blood Pack Rework: No longer heals mid battle (causing unintended revives during boss fights), instead healing 40hp on battle start if under 20% hp.

Update: 25 Apr, 2024 @ 9:53am

Update: 25 Apr, 2024 @ 8:57am

Update: 25 Apr, 2024 @ 8:52am