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However, I have some concerns about Manned Turret being a little bit ridiculously OP for Hazel. I usually run Hell Passes 7 and 13 by default, as a reference. I reached Shiso 5 or 6 in the third zone, and thanks to default Hazel's wrench, he was dead before my first shuffle. Focusing on that turret had it doing over sixty damage per bullet by the time he died. And it fires fast.
I'm not really sure what you can do to fix this combo being broken without making it useless for other characters, though.
I love that there are pictures and flairs for the new spells and artifacts, and I especially like that the new stuff is balanced to fit the base game. I haven't encountered anything that's super whack or game breaking.
Bloody stellar work.