Forts
Pilotable Planes
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更新:6月20日 @ 9時50分
更新者:SamsterBirdies

Fix ProjectileVisibleRanges

更新:4月18日 @ 21時15分
更新者:SamsterBirdies

Fix projectile ownership bug?

更新:4月5日 @ 15時23分
更新者:SamsterBirdies

Add HP bar for planes.
Decrease spitfire turning radius

更新:3月9日 @ 19時00分
更新者:SamsterBirdies

Allow camera panning toggled with middle mouse (can be changed in keybind menu)

No longer need to zoom out as far to see what youre aiming at.

更新:2月14日 @ 14時28分
更新者:SamsterBirdies

Fixes:
ai code changes. hopefully it works now.

balances:
increase mk3 plane ammo build times from 90 to 110 seconds

reduce ALCM hp from 40 to 30

更新:2月6日 @ 1時51分
更新者:SamsterBirdies

improve zooming

更新:2月2日 @ 20時20分
更新者:SamsterBirdies

add sbpp_path = path

更新:2月2日 @ 17時20分
更新者:SamsterBirdies

add offset_x and offset_y to weapon system

更新:1月31日 @ 20時30分
更新者:SamsterBirdies

Improve and greatly optimize AI anti air.

improve firing angles on flak, shotgun, and minigun.
lengthen shotgun bullet duration.

更新:1月26日 @ 19時57分
更新者:SamsterBirdies

Fix spitfire firing effect.
Fix a couple projectiles not targeted by AA.
Fix some HUD issues by forcing SetControlFrame(0) whenever the UI is touched.

When reload bank count is 10 or more, the ui will now use fractions instead of icons (7/11 for example).

Add modding api features:
sb_planes.angle_max (float, radians) limits angle of helicopters.
sb_planes.weapon1.delay (float, seconds) adds delay to weapon firing.
sb_planes.weapon1.delay_effect (string, effect path) spawns effect when weapon is scheduled to fire and has delay.