Crusader Kings III

Crusader Kings III

Mass Prison Actions
Showing 1-10 of 10 entries
Update: 12 Oct @ 7:30am

Changelog for Version 0.6.0:

  • Fixed and improved Auto Demand Conversion:
    • Applied the correction suggested by -=GoW=-Dennis:
      Replaced incorrect interaction calls in mod_auto_demand_conversion_on_actions.txt
      • every_house_member now uses "demand_conversion_interaction"
      • every_vassal_or_below now uses "demand_conversion_vassal_ruler_interaction"
      Previously, all three cases incorrectly used the courtier conversion interaction, which doesn't work for vassals.
    • Refined conversion targeting logic:
      Instead of sending demands to everyone—including those guaranteed to decline—conversion requests are now sent only to characters who have at least a chance of accepting.
  • Resolved various issues previously logged in error.log.
  • Fixed story transfer logic when the player selects a new destiny.
    Previously, all settings were always passed to the primary heir; now, they correctly follow the chosen successor.
  • Display correct ransom values (and can be ransomed checkbox value) in GUI when you have the `Practiced Kidnappings` dynasty legacy
  • Also when you have `Practiced Kidnappings` dynasty legacy run the background logic for ransoming from gui or monthly decision correctly
  • Add ransom for herd (I can't really test it because I don't have the dlc, so feedback is welcome)

Update: 22 May @ 1:09pm

Changelog for Version 0.5.0:

  • Update to make it compatible with game version 1.16 (a.k.a update the overwritten vanilla GUI file)
  • Fix: Resolved issue where buttons would not appear when adding mod to existing save
  • Fix: Resolved issue where opening the filter would "freeze" the court window

Update: 27 Mar @ 6:03am

Changelog for Version 0.4.0:

  • Update to make it compatible with game version 1.15 (a.k.a update the overwritten vanilla GUI file)
  • Fix: Resolved issue where adventurers couldn't see decisions
  • Block: Prevented automated recruitment of prisoners eligible for ransom over 20 gold

Update: 28 Feb @ 2:23pm

Version 0.3.0:

  • Better prison GUI
  • Open settings on new game optionally (Can be disabled via gamerule)
  • Mass Torture Button: like requested in the comments
  • Switch Over to Story Cycle on Backend
  • The exclusion from mass actions now also works for the mass actions from the mod

Update: 15 Nov, 2024 @ 10:28am

Version 0.2.0:

  • Interact on based on your preferences with prisoners
  • Inclusion of Auto Demand Conversion
  • Release from prison POPUP removal

Update: 7 Nov, 2024 @ 8:10am

Auto Ransom (only for max gold) including button and decision to turn on and off
Ransom popup removed similar to "Less Event Spam 1.12.x"

Update: 4 Nov, 2024 @ 4:04am

FiX:
Use new 1.13 gui

Update: 3 Nov, 2024 @ 1:45pm

Fixed pictures for decisions for 1.13
Prowess Threshold now gets set via decision dynamically for every player and can get turned off completely
Moved Decisions to own category
The Prowess Threshold should even work as normal when you die (You wont need to set it again)

Update: 7 Jun, 2024 @ 10:17am

Added Prowess Threshold that can be changed via gamerule

Update: 27 Mar, 2024 @ 7:51am

intial release