RimWorld

RimWorld

[WYD] Bone
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Update: 3 Sep @ 11:20pm

[Auto-generated text]: Update on 9/4/2025 7:20:33 AM.

Changed

- Animals

Animals now drop animal skulls instead of the human skulls. This is a generic animal skull not specific to each animal coz that would be crazy. This is pretty much just a new graphic, and the old defName is kept the same

Added

- Human Skull

Humans drop a new skull version specific for them. This uses the old skull graphic, since it was human. As such, the floors now require human skulls, and can no longer be crafted with animal ones.

Update: 3 Sep @ 8:59pm

[Auto-generated text]: Update on 9/4/2025 4:59:34 AM.

Fixed

- "None" error

Fixed the display issue where items made from skulls or bone plate were showing as made from "none" rather than the material. Completely a cosmetic issue, but now it's fixed :P

Update: 3 Sep @ 1:06pm

[Auto-generated text]: Update on 9/3/2025 9:06:10 PM.

Change

- Bone amount per animal/type

Previously all animals had the same amount of longbones drop, regardless of their size. This has been changed to drop an amount loosely based on their type/meat amount. For animals that have a sub-group, they will drop the same amount based on that, for those without a sub-group, I had to individually patch each one, so the bone amount is directly related to the meat amount. For reference, bone is at a 1:4 ratio compared to it's meat amount - the average ratio IRL.

Please note that as this is a pain-staking process, only the vanilla animals, the DLC Odyssey animals and my own animal mods, Neutro Animals and Mamuffalo Reworked have patches affecting their bone amount. All other modded animals will use the generic amount of 35, based off the standard meat amount of 140.

Update: 1 Sep @ 10:33pm

[Auto-generated text]: Update on 9/2/2025 6:33:00 AM.


Changed

- Drying Long Bones (again)

Okay, so if you have Processor Framework enabled, the mod will continue to use the mechanics therein to automate bone drying with the Bone Stack[/b] buildings. However, if you so not have that mod enabled, then the old recipes will be available on your stoves again.

Hopefully this keeps everyone happy.

Update: 1 Sep @ 11:11am

[Auto-generated text]: Update on 9/1/2025 7:11:16 PM.

Fixed

- About File

Dependancies in the about file were set to the older version of Processor Framework This has been corrected

Update: 30 Aug @ 6:03pm

[Auto-generated text]: Update on 8/31/2025 2:03:37 AM.

Fixed

- modDependencies

Added modDependencies flag for Processor Framework for the new bone stack buildings to the About file, which I neglected to add last update. I remembered to set the requirement here on Steam at least :P

Update: 30 Aug @ 9:07am

[Auto-generated text]: Update on 8/30/2025 5:07:38 PM.

Changed

- Bone Processing

Long bones are no longer dried over a heat source to make bone blocks. This was always a placeholder method that I intended to change eventually, and never got around to it until now. Bones are processed instead at bone piles, which then take approx a 8hrs to dry. This should free up pawns, and stoves for other purposes.

Removed

- Dry Bones Recipes

These were obsolete now that bone drying is an automated task.

Added

- Bone Pile

A place to to stack long bones to dry. They are first carved to shape, then set into place to dry. This process is affected by weather, and temperature conditions.

Update: 26 Aug @ 6:59pm

[Auto-generated text]: Update on 8/27/2025 2:59:36 AM.

Added

- Meal Categories

Added meal categories for Simple, Fine and Lavish. I will be doing the same for any mod I made that adds meals, just to keep the dropdown cleaner. These catergories are "SimpleMeals", "FineMeals" and "LavishMeals" the same defs used in VGP Vegetable Garden so they mesh well.

Only the default "Simple Meal" is added from tthe core game, "Nutrient Paste" and "Survival Meals" have been intentionally left out. "Bone Broth" is included in this category, however.

Update: 24 Aug @ 7:43pm

[Auto-generated text]: Update on 8/25/2025 3:43:46 AM.

Fixed

- Typo

Fixed a "typo" on Bone Plate that made crafting the item impossible. I say "typo" but looks like at some point part fo the jobstring got copied over, and screwed it up. Weird that it wasn't showing errors, but it wasn't allowing the item to be made either.

Update: 21 Aug @ 6:17am

[Auto-generated text]: Update on 8/21/2025 2:17:45 PM.

Added

Added

- Odyssey Compatibility

Removed bone drops for the new Larva, Locust and HiveQueen insects if Odyssey DLC is enabled. These mobs drop chintin instead - please see my Chitin[/i] mod for details