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EDIT - This was easier than I thought it would be. Enjoy
Obviously your choice and still appreciate you and your mod here, but if you changed your mind on the way forward, there are some of us who would be happier for it.
Bone blocks are no longer crafted over a heat source, they are dried automatically at a bone pile (new building, takes 4 long bones) pawns will drop them in, and they will dry over time using the processing mechanics provided by [SYR] Processor Framework .
This was done to free up pawns for other tasks, as "cooking" was taking up a lot of time. The cooking recipe was always a stop-gap, not the intention, since when I first made Bone I wasn't entirely sure how the framework worked. This method frees the stoves, and pawns for more important tasks since all they need to now is haul to the bone piles, instead of having wait around "cooking" them.
If you are having crashes, you probably have the old version of the framework. Make sure you are using the continued version listed here, and not the original.
Are you trying to extract bones from rotten, and desiccated corpses at the butcher table ? Because you should be using the Stonecutter's Table for that. Butcher's table is for fresh meat - don't wanna cross contaminate D:
there's no interaction or bill for butchering rotten or desiccated that drops bone
Added another mod or two that explicitly are supposed to allow butchering rotten, so the pawn does grab a desiccated corpse and does the interaction but no bones drop (or anything else)