Tabletop Simulator

Tabletop Simulator

Nemesis Boards (scripted setup, and script assisted)
Viser 121-130 af 243 forekomster
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Opdatering: 27. apr. 2024 kl. 1:19

Added a one second delay when clicking Start to prevent rushed players to encounter errors.
Some setups for player boards involve copying additional objects related to the selected enemy or the selected board, these assets are destroyed when starting a game.

Copying is quite fast but not instant, that 1 second should be enough for the copy to reach the player board before being destroyed.

Opdatering: 26. apr. 2024 kl. 13:18

Flickering light animations now cycle back to the previous light color rather than the light at the start of the game, that's how it worked with all previous light animations, oops.

Opdatering: 26. apr. 2024 kl. 10:26

Knowledge token of all characters are set to 1 on the Second Contact board.

Opdatering: 26. apr. 2024 kl. 10:09

Prevent the draft completion message to play multiple times when discarding a purple item.

Opdatering: 26. apr. 2024 kl. 7:50

Changed energy counters color on purple items.
Made a Starting Item Draft for the purple items when starting a game on Second Contact board.

-2 purple items are dealt to the last player (the player to the left of the player with the first player token).
-A message is sent to all players to notify them of the Draft still on going.
-A second longer message is sent to the player that has to discard one of the purple item.
-The message states what the script is expecting, the player has to discard one purple item using the non-Numpad Zero.
-The item goes back in the purple deck, gets shuffled, 2 purple items are then given to the next left player.

-We then repeat this cycle until the player with the first player token finally chooses.
-After that, all players are notified with a message stating the completion of the draft.

Opdatering: 25. apr. 2024 kl. 13:36

Take out the Intruder Attack, Event, and Weakness decks with Intruders enemy type on Second Contact board sooner in the script. I was probably tired and put it later but it makes more sense to have it sooner and I get to recycle the shuffle all function. The fix was either to put it sooner or reshuffle these decks with more functions.

Got to remove a delay related to replacing the weakness deck too.

Opdatering: 25. apr. 2024 kl. 13:31

Opdatering: 25. apr. 2024 kl. 8:46

Revealed room tiles with no item count now lock themselves after being placed.
Fixed an error in the script where the objectives deck cannot be found to be destroyed, this happens when the deck typically goes from two cards to one, an issue already mentioned in the "Issue" section.

Locked the turnmarker, rover and maingate again, but unlocking them after the start of the game.
Changed "Coop Game" label into "Solo/Coop Game"
Changed the Repository picture URL

Opdatering: 25. apr. 2024 kl. 7:35

Script now removes Lockdown Cooperative Objectives according to the number of players even below 6.
Apparently they make a distinction for 3 and 2 players games, we shall respect the thought.

Also removed one conflicting objective from the Cooperative Objective deck used on Second Contact board.

Changed the playlist settings to not be on Repeat.

Opdatering: 25. apr. 2024 kl. 7:25

Loose wire markers now play sound when being destroyed.
(I'm fine with markers being destroyed when the bag is infinite)