Tabletop Simulator

Tabletop Simulator

Nemesis Boards (scripted setup, and script assisted)
Viser 141-150 af 243 forekomster
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Opdatering: 23. apr. 2024 kl. 3:14

Script now deletes Lockdown player help cards when starting a game on different boards.

Opdatering: 23. apr. 2024 kl. 2:02

Moved the Venting Token slightly

Opdatering: 23. apr. 2024 kl. 1:51

Changed the color tint of the 2nd state on the Mars Background to white

Opdatering: 22. apr. 2024 kl. 12:01

Turned a couple Light animations into functions to recycle the characters.
+1400 characters saved.

Opdatering: 22. apr. 2024 kl. 10:50

Added light animations similar to the Alert Token used on Lockdown board.

Opdatering: 22. apr. 2024 kl. 10:13

Added light animation to the Timed Explosive being deleted (which triggers more stuff)

Opdatering: 22. apr. 2024 kl. 10:01

Stored The King's permission to use his mod in the Second Contact bag.

Opdatering: 22. apr. 2024 kl. 9:37

-Added Second Contact board and assets.
-Changed the Character Insanity so that writing down the GUIDs of each character token isn't needed anymore, which was how the Lockdown Prototype mod was doing, gets heavier the more characters you have obviously. (+1500 characters saved)
-Changed the Void Seeders exploration distribution, last one wasn't perfect, what we're doing now is removing or adding Tokens so that we get the exact right amount of exploration tokens for the room rather than just adding them. This is actually tricky as the references need to be loaded one after another, with a few delay between passes the job gets done and avoid all the errors.
-Made a temporary Solo/Cooperative deck for the Second Contact board by mixing Objectives that don't conflict between each other too much.
-Made custom Oxygen overlay card so that all characters can play on Second Contact board in a very similar way to The King's characters.
-Made custom bag pictures for The King's characters.
-Switched the colors of more Ammo Counters, and Feat Counters.
-Selecting Second Contact unlocks the modified version of the Intruders by The King, intended to be played that way for this board.
-Change the color of multiple tiles to purple when playing the modified Intruders, in a similar fashion to the Second Contact mod.
-Scaled the Second Contact assets to fit the table without having to move things around too much.
-Combined the rules of the Second Contact board to States on one object, placed tips near related assets.
-Added jet sounds for the Shuttle.
-Added tick sounds for multiple objects.
-Added a new light animation which combines the idea of the flicker from the power token flip and the fire marker for the Loose wire markers.
-Deleting a Timed Explosive token plays a fire marker light animation, and adds a Loose Wire marker and a Malfuction marker. You have to add the spread manually using numpad.
-Changed the physics and weight of the Shuttle figure for the Second Contact board, making it hard to move and a bit more convincing you're moving something big.
-Added tags and sounds to the various Second Contact cards
-Added a 2nd state to the Mars Background, it is a contrasted generated basic perlin noise to mimick the space picture on the Second Contact board.
-Turn marker has both sides set to red when playing on Second Contact board.
-Replaced Lockdown and Chytrids manual URL links to remove the temporary pink squares.
-Add exception for Android like characters, they have no Oxygen.
-Probably more fixes, but I forgot~

All custom assets added in this change were made with GIMP, Blender and Unity.

Opdatering: 18. apr. 2024 kl. 14:35

Forgot to remove a print function... oops.

Opdatering: 18. apr. 2024 kl. 14:27

Solved Numpad scripts not working in Hotseat mode because the game checks for different steam users while there's only one in the game, as such the game cannot manage to get the various hands colors.

Identifying whether we are in hotseat mode helps to bring the solution. We get the current player color when a new turn starts, color is stored and used for the scripts rather than the user color.