Garry's Mod

Garry's Mod

[wOS] Clocas' Advanced Melee Tech
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Update: 2 Apr, 2024 @ 4:11am

mf i forgot to take off the "dmg multipliers no worky on grapples" in settings

Update: 2 Apr, 2024 @ 4:06am

fixed npc grapples

damage multipliers now work on all grapples, for developers, the animation event "D" needs a 5th comma that refers to a damage multiplier command, for example, ",ironf" will multiply the damage by iron fist's multiplier

added a new counter key: R
made dragon's combos automatic; you can now hold m1 and m2 instead of spamming them
for balance, dragon's "failedexnomove" last longer
fixed fists using an outdated method of removing trails

Update: 1 Apr, 2024 @ 8:17am

new and final weapon: handcannon
for developers: animation events are no longer "EPM3", but rather "CLC"

fixed grappling a strider crashing the game
added a new event that is mostly useless: "X", used to handle handcannon's projectiles
some changes to the "H" animation event

Update: 29 Mar, 2024 @ 5:01pm

new weapon: heavy axe
and new setting: animation handler
read its description before usage

kinda nothing else besides a new animation event that kinda like ??? kinda is unusable look around in the code and animations yourself

Update: 28 Mar, 2024 @ 1:39pm

!! new bind added to show command lists in game, RIGHT CONTROL by default but can be rebound in client settings !!

beast's abilities have been rearranged (WHICH MAKES THE COMMAND LIST IN THE WORKSHOP PAGE OBSELETE!!!), discharge and vital shock have been given extra levels
beast's S+R no longer leaves trails behind (it never should have)
gave thrine blades' grapple and spear's long-thrust grapple sounds when swinging
weapons should no longer leave invisible trails that absolutely kill performance

Update: 27 Mar, 2024 @ 6:14am

new secret animations :3
added a new animation event for developers; "FT"
used for footstep sounds based on material underfoot, third option should be either 0 (left foot) or 1, this works by tracing under the desired foot bone and playing a random footstep sound based on the material

corrected awakened beast's combo-end idle delays
awakened beast's combo 1-5-7's ends should properly give the player velocity
added some new sounds

Update: 22 Mar, 2024 @ 1:33pm

changed lord's parry for the last time i promise;
larger parry window, quicker swing
getting hit before parrying will do 2x damage and recoil you backward

Update: 19 Mar, 2024 @ 3:14am

adjust lord's parry timing (0.34 seconds, lasts 0.1 seconds)
under that 0.34 seconds, you are counted as blocking (failed parry)
added damage multiplier for lord

Update: 18 Mar, 2024 @ 10:23am

NEW WEAPON: Lord!!
hes cool :3

fixed box hitboxes still appearing even though the user is dead
possible fix for beast's cursor not showing up

Update: 10 Mar, 2024 @ 7:46am

!! npc grapples have been added !! certain grapples seem to be somewhat broken, although this is not my primary focus for the addon, they might remain broken

fixed conflicts with the mw II takedown addon

beast has 2 new abilities
fixed beast's 6th ability being usable even if its locked
beast's unlocking is faster
added damage multiplier for the beast

dodging mechanic is still planned