Barotrauma

Barotrauma

"New seven" job pack
Showing 11-20 of 58 entries
< 1  2  3  4  5  6 >
Update: 14 Jan @ 1:42am

Patch to work w/ Agriculturist job

Bug fix

Translation improvement

Hiring: development stopped for a moment

Update: 12 Jan @ 12:28am

Small rebalance

Back-end code improvement (just some red-errors fixed)

Some "producing" skills now give small notification when item given (mostly 1 xp)

Started working on hire-ability (insert joke here)

Update: 6 Jan @ 12:15am

Trader left tree rework + rebalance (now its work as intended)

Chief back-end code rework (2 bugs fixed)

Raider bug fixed (There is a bug when raider gained HP instead of loosing)

[Happy new year <3]

Update: 5 Jan @ 4:45am

Hunter small rebalance and fix

Update: 5 Jan @ 4:36am

Hunter fix

Update: 4 Sep, 2024 @ 8:46am

Added notes to job`s max amount.

Reworked some broken stuff

Rewritten some code (works the same)

Update: 2 Sep, 2024 @ 4:42am

Small talents description update (+ bug fix)

Update: 26 Jul, 2024 @ 5:27am

= Major rebalance (w/ bug talents bug fix):

Chief left talent tree major buff (now some effects are way more stronger than before)

Blacksmith left talent tree rework (Now agressor can finally be a good talent tree)

Raider "Kill-a" talent description fixed

(and some minor updates to other roles too)

= Added Deutch localization (BETA)

= Some description added to questionable talents

Update: 20 May, 2024 @ 1:05am

Added chinese translation
Added spanish translation

Update: 30 Apr, 2024 @ 3:30am

Balance changes in "Sea wolf" talent tree

Now all "musical" talents has a limit , i seen a lot of ppl abusing infinite amount of exp/skill gain to be extremely overpowered after 20-30 min or so

Because of that (maybe too late) , i made a cap for all musical talents , but also buffing them a bit.

(Also a fix for "Inspiration" talent , it gives a skill point to a random crewmate , not a closest one (also it didnt gived skillpoint to a hunter))