Barotrauma

Barotrauma

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"New seven" job pack
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4.135 MB
25 Feb, 2024 @ 3:17am
29 Sep @ 6:18am
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"New seven" job pack

In 1 collection by BAGIRA
Тремор be loved
10 items
Description
PATRIO O MUERTE!

Translated to Russian: Bagira
Translated to English: Bagira
Translated to Polish: stvladimirrr
Translated to Spanish: Никита
Translated to Chinese: Никита

Originally posted by creator:
A job pack that contains 7 jobs for vanilla (or vanilla+) gameplay


- No unique-items added
- Custom icons (partly)
- A whole 7 jobs
- Yes




Popular Discussions View All (2)
3
29 Sep @ 6:59am
PINNED: Q/A / Balance changes
BAGIRA
0
29 Sep @ 6:38am
PINNED: /////
BAGIRA
52 Comments
BAGIRA  [author] 29 Sep @ 6:32am 
And opinion about "Balancing buffs": its a great move, when you have something to change in such enviroment of such OP perk as "Undead" or "Genetic break-down".

I can make it to require someting rare/situational to work. or make it w/o debuffs and work under some very rare situation, but then this perk will be just a blank for more than half of the time.

Giving player ability to use chosen perk from the start w/o strict rules is just better.

So, in order to make it balanced, we take something, to compensate such power (in terms of genetically modified: you trade a moderate amount of skills/dmg/health to increase your surviveability)
BAGIRA  [author] 29 Sep @ 5:53am 
Also, about balance changes and everything else: please write in discussions, there is bigger words limit (as far as i know) + there is an ability to place screenshots n other stuff (that isnt possible in comment section)

https://gtm.steamproxy.vip/workshop/filedetails/discussion/3167994183/600785827026596825/
BAGIRA  [author] 29 Sep @ 5:50am 
Your main role as gen. modif. is to survive in literall HELL and do missions/anything alone when crew isnt so organized or busy (or anything that need only one person to complete, or you prefer to play solo, or whatever, this class is fully made to made you a 10/10 survivor in any situation)

Btw, as i said: balance changes will be soon. Stay tuned :captainsinful:
BAGIRA  [author] 29 Sep @ 5:49am 
I will balance out genetically modified (mostly "Genetic segmentation" n "Undead") to make this class playable in late game.

Yet, i dont really see a problem in big debuff to perks overall, kuz most of the time you play w/ team or really far away from the boat (as any normal player w/ undead plays in my exp.), so more than 90% of the time you wouldnt notice a thing about small amount of your skills. Maybe you will get striked by electical devices more, maybe your arms gonna be lacerated to hell, but to this time your team gonna be at least w/ 1 talent tree completed (to a half at least), so there is always someone to fix stuff/craft/do other stuff that skills related.
BAGIRA  [author] 29 Sep @ 5:49am 
:bodybag: Crafting symb. suringe is pretty good idea, yet for those who circle around outposts and gather/buy everything that isnt screwed - is cursed at last. Just imagine a full team w/ such thing.

:dd2burn: About 100% gene harvest chance and perks balance changes:

Even with small calculations: nothing much changes. even with 20% less gene harvest chance you just gain a small overall debuff for additional 12% more hp. Trade is not fair to the HP side , you just giving a vanill`ish big buffed medic talent for genes w/ almost zero trade of to HP. (+ the idea for genetically modified is that it cant be killed and mostly made for survival in unsurvivable enviroment (and also some small thing to spice up gameplay) which means in late game those -% to HP overall will be almost unnoticable IF its not so big enough.)
Annie 28 Sep @ 6:49pm 
or make symbiosis give the ability to craft a symbiosis syringe that is expensive and time consuming to acquire the items for.
Annie 28 Sep @ 6:49pm 
dont listen to this neaderthal. removing skill points at all is a bad way to handle balancing in the game. youve made the class literally unplayable. just properly balance the buffs instead of trying to compensate by ruining the players ability to use any items on the class. maybe give symbiosis the husk gene but also one of the negative tainted gene effects for balance. all youve done is make the class physically unplayable. not just unpleasant but straight up unusable.
ZacryZean 28 Sep @ 6:46pm 
i suggest making it - 20% movement speed permanently and a reduction of 16 to each skill as a balancing measure as a result of being harder to kill you swim and walk slower permanently
ZacryZean 28 Sep @ 6:44pm 
I think instead of -65 you should make it - 40 or 35 because 65 is really really crippling you cant do anything without help its like all your bones are broken
ZacryZean 28 Sep @ 3:07pm 
see now thats the problem 100% chance is too much you can just turn your character into an immortal killing machine that always gets genes every kill Regardless of the - 33% so change the change of finding genes to atleast 80% or lower please as like i said you can just become a immortal killing machine that always gets genes from every creature they kill allowing them to get EVEN STRONGER with said genes :/