rFactor 2

rFactor 2

Shanghai International Circuit 2025
Showing 1-9 of 9 entries
Update: 5 Aug @ 8:09am

2.10
- Fix Ranking Towers in some layouts.
- Fix DRS sign placement in 2025 layout.
- Added new track layouts:
· SIC Kart Land layout.

Update: 29 May @ 8:42am

2.01
- Fix historic layout (2012, 2013, 2016) related models.
- Added new track layouts:
· 2025 GP layout.

Update: 13 Apr @ 7:02am

2.00
- Fixed the issue where joining a server with more than 20 drivers would cause drivers to be kicked off the server (thanks to RFRO for feedback and testing help).
- Fixed the shadow of the track surface moiré (looks like a staggered triangle grid).
- Optimized some models (integrated, optimized tire wall structure and optimized LODIn & LODOut, distinguished high-poly and low-poly shoulders and optimized LODIn & LODOut, optimized the pit area building & garage and restored the number for each garage).
- Modified some material rendering and improved the visual texture of some models (such as track surface, grass, tire wall).
- Added new track layouts:
· 2024 GP layout;
· 2024 E-Prix layout (Attack Mode supported).

Update: 12 Apr, 2024 @ 11:20am

1.04
- Fixed gravel to grass edge texture error.

Update: 31 Mar, 2024 @ 7:15am

1.03
- The grass area of outside T1 & T2 has been corrected to lattice area.
- Add a second start grid (alternate grid) for Endurance Layout, rolling start will using alternate grid, vehicles will be parked trackside in Endurance style ready for formation lap.
has not yet been added which means that the "short formation lap" start still needs to run a complete formation lap.
- Increase the "MaxShadowRange" (from 500 to 1000), which will help solve the problem of moiré (looks like grid texture) in the trackside camera.
- Optimize ReflectionMapper.

Update: 5 Mar, 2024 @ 5:52am

1.02
- Fixed the problem of incorrect rolling start position in the endurance layout, added a teleport point for fast rolling (include one click skip rolling start), a second start grid has not yet been added which means that the "short formation lap" start still needs to run a complete formation lap.
- Add new track layout:
 · Intermediate Layout (Early WTCC & CTCC used);
 · West Long Layout (E-Prix plan use);
 · West Short Layout (EarlierCTCC used);
 · West Short Alternate Layout (The earliest CTCC used).
- Optimize Track Limit:
 · GP Layout, no change, track limit in all areas is still the white line on the edge of the track;
 · Endurance Layout, track limit of the turn apex position is still the white line, track limit of the turn intro & exit position extends to the kerb (Excludes astro turf).
- Continue to reduce the size of some textures, which will optimize graphics performance.

Update: 15 Feb, 2024 @ 12:35am

1.01
- Adding Low-Poly kerb to calculate physics, the original High-Poly kerb will only be useing for rendering visual display, not involved in any physical calculations. But I'm not very sure that this will solve the problem of the kerb causing the vehicles to take off, only in the few hours I tested did not happen again.
- Reduced texture size of unimportant models, this will help save video memory usage.
- Pitstop kit gantry has been temporarily removed and is used to test graphics card performance stability.

Update: 12 Feb, 2024 @ 12:09am

1.00
Fixed the problem of "Night Light" models missing in GP layout.

Update: 11 Feb, 2024 @ 9:35pm

1.00
release.