Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Falcon's Nuclear Warfare TD
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Actualización: 22 AGO a las 2:41 p. m.

Mod title fixed.

Actualización: 22 AGO a las 2:30 p. m.

*Fixed Nod MLRS build requirements, now requires Temple of NOD instead of Advanced Guard Tower (NOD).
*Self repair objects now have icons for aircraft & units not cloaked that are repairing.
*Self healing objects now have icons for infantry not cloaked that are healing.
*Hospital now does area healing for infantry nearby, speed x3.
*Added Mobile Survival Unit - heals all objects nearby, speed x2.
*Added Field Surgeon - heals infantry, speed x1.
*Added Field Technician - heals units, speed x1.
*Added Mobile SAM unit Research Lab required (GDI & NOD).
*Added power pips for owner's and allies power plants when selected.
*DLL_Draw_Intercept - changed out all HOUSE_NONE to HOUSE_NEUTRAL & moved MULTI4 color layout in CNCRATEAMCOLORS.XML to CNCTDTEAMCOLORS.XML NEUTRAL to display green images.
*Removed Hospital from nuclear explosion upon destruction.
*Fixed unable to sell mission structure (triple dome building).
*Updated Nuclear Specialist firepower and rate of fire to match RA.

Actualización: 14 JUN a las 9:00 a. m.

*BUILDING.CPP AI - Fixed repair so TD AI now repairs like RA AI.
*HOUSE.CPP AI_Aircraft - changed STRUCT_AIRSTRIP->STRUCT_HELIPAD & added (+1) to AQuantity.
*HOUSE.CPP AI_Unit - normal and hard AI now tries to replace harvesters.
*UNIT.CPP Enter_Idle_Mode - AI now shuffles units when built to prevent getting stuck.
*Added ChethonVII & Nyerguds infinite power bugfix 747.
*Changed placement good color.
*AI can now build Rambo in skirmish.
*Hospital fixed, now sellable.
*Cost changes to most NW units.
*Names to most NW units always show.
*Added ANIM_ELECT_DIE, // Electrocution infantryman death from Tesla coil from RA. TKS to DontCryJustDie.

Actualización: 10 MAY a las 4:49 a. m.

*Fixed missing LITNING effect & firing position.
*NW Infantry & Units PIPS changed from - 4 to - 6.
*Fixed advanced base defense offline text message.
*Added Rainbow LITNING.

Actualización: 30 ABR a las 12:56 a. m.

Fixed radiation immunity for NSPC /20 & NUKE_TANK /4.

Actualización: 26 ABR a las 3:04 a. m.

Finished Electric Coil structures animation (still working on visible "LITNING" discharge).

Actualización: 25 ABR a las 1:25 a. m.

*Updated AI taunting text.
*Added RA VOX voices to HEAL/ARMOR/FIREPOWER/SPEED SPC's.
*IsHuman Obelisk & Electric Coil's now auto attack other defense structures.

Actualización: 24 ABR a las 7:38 a. m.

*Fixed campaign building tree.
*Attached new VOC's to Select, Move, & Attack commands.

Actualización: 23 ABR a las 1:42 a. m.

Fixed mouse cursor.

Actualización: 23 ABR a las 12:00 a. m.

MAJOR UPDATE:
*Added SPC_HEALALL (hospital required).
*Added SPC_PLAGUE. (hospital required).
*Added SPC_ARMORALL. (research lab required). Tks goes to ezr0913.
*Added SPC_FIREPOWERALL. (research lab required). Tks goes to ezr0913.
*Added SPC_SPEEDALL. (research lab required). Tks goes to ezr0913.
*Added Bunker for NOD.
*Added Tesla Coil for GDI (still working on IsElectric animation).
*Fixed NOD's Attack Helicopters name to Apache.
*Fixed GDI's Light Scout to Humvee.
*HOUSE.CPP Map.Column all changed back to [1].
*Now GDI builds base defense structures.
*AI now builds Repair Facility, Adv. Comm. Ctr, & Temple of NOD.
*Designated CRITICAL to factories so AI is less likely to sell everything if ConYard is destroyed.
*Extra text for Special Weapons.
*Added low power message for Obelisk & Advanced Guard Tower.
*Changed Chem Warrior requirements from STRUCTF_EYE to STRUCTF_BIO_LAB. (research lab required).
*Updated Nuclear Commando to match RA's Nuclear Specialist.
*Added Medic, Mechanic, Shock Trooper, & Tesla VOC's from RA.