Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Falcon's Nuclear Warfare TD
Viser 11-20 af 57 forekomster
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Opdatering: 22. aug. kl. 14:41

Mod title fixed.

Opdatering: 22. aug. kl. 14:30

*Fixed Nod MLRS build requirements, now requires Temple of NOD instead of Advanced Guard Tower (NOD).
*Self repair objects now have icons for aircraft & units not cloaked that are repairing.
*Self healing objects now have icons for infantry not cloaked that are healing.
*Hospital now does area healing for infantry nearby, speed x3.
*Added Mobile Survival Unit - heals all objects nearby, speed x2.
*Added Field Surgeon - heals infantry, speed x1.
*Added Field Technician - heals units, speed x1.
*Added Mobile SAM unit Research Lab required (GDI & NOD).
*Added power pips for owner's and allies power plants when selected.
*DLL_Draw_Intercept - changed out all HOUSE_NONE to HOUSE_NEUTRAL & moved MULTI4 color layout in CNCRATEAMCOLORS.XML to CNCTDTEAMCOLORS.XML NEUTRAL to display green images.
*Removed Hospital from nuclear explosion upon destruction.
*Fixed unable to sell mission structure (triple dome building).
*Updated Nuclear Specialist firepower and rate of fire to match RA.

Opdatering: 14. juni kl. 9:00

*BUILDING.CPP AI - Fixed repair so TD AI now repairs like RA AI.
*HOUSE.CPP AI_Aircraft - changed STRUCT_AIRSTRIP->STRUCT_HELIPAD & added (+1) to AQuantity.
*HOUSE.CPP AI_Unit - normal and hard AI now tries to replace harvesters.
*UNIT.CPP Enter_Idle_Mode - AI now shuffles units when built to prevent getting stuck.
*Added ChethonVII & Nyerguds infinite power bugfix 747.
*Changed placement good color.
*AI can now build Rambo in skirmish.
*Hospital fixed, now sellable.
*Cost changes to most NW units.
*Names to most NW units always show.
*Added ANIM_ELECT_DIE, // Electrocution infantryman death from Tesla coil from RA. TKS to DontCryJustDie.

Opdatering: 10. maj kl. 4:49

*Fixed missing LITNING effect & firing position.
*NW Infantry & Units PIPS changed from - 4 to - 6.
*Fixed advanced base defense offline text message.
*Added Rainbow LITNING.

Opdatering: 30. apr. kl. 0:56

Fixed radiation immunity for NSPC /20 & NUKE_TANK /4.

Opdatering: 26. apr. kl. 3:04

Finished Electric Coil structures animation (still working on visible "LITNING" discharge).

Opdatering: 25. apr. kl. 1:25

*Updated AI taunting text.
*Added RA VOX voices to HEAL/ARMOR/FIREPOWER/SPEED SPC's.
*IsHuman Obelisk & Electric Coil's now auto attack other defense structures.

Opdatering: 24. apr. kl. 7:38

*Fixed campaign building tree.
*Attached new VOC's to Select, Move, & Attack commands.

Opdatering: 23. apr. kl. 1:42

Fixed mouse cursor.

Opdatering: 23. apr. kl. 0:00

MAJOR UPDATE:
*Added SPC_HEALALL (hospital required).
*Added SPC_PLAGUE. (hospital required).
*Added SPC_ARMORALL. (research lab required). Tks goes to ezr0913.
*Added SPC_FIREPOWERALL. (research lab required). Tks goes to ezr0913.
*Added SPC_SPEEDALL. (research lab required). Tks goes to ezr0913.
*Added Bunker for NOD.
*Added Tesla Coil for GDI (still working on IsElectric animation).
*Fixed NOD's Attack Helicopters name to Apache.
*Fixed GDI's Light Scout to Humvee.
*HOUSE.CPP Map.Column all changed back to [1].
*Now GDI builds base defense structures.
*AI now builds Repair Facility, Adv. Comm. Ctr, & Temple of NOD.
*Designated CRITICAL to factories so AI is less likely to sell everything if ConYard is destroyed.
*Extra text for Special Weapons.
*Added low power message for Obelisk & Advanced Guard Tower.
*Changed Chem Warrior requirements from STRUCTF_EYE to STRUCTF_BIO_LAB. (research lab required).
*Updated Nuclear Commando to match RA's Nuclear Specialist.
*Added Medic, Mechanic, Shock Trooper, & Tesla VOC's from RA.