Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Falcon's Nuclear Warfare TD
   
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GameType: TiberianDawnMod
File Size
Posted
Updated
215.552 MB
30 Jan, 2024 @ 12:00am
28 Oct @ 10:34pm
56 Change Notes ( view )

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Falcon's Nuclear Warfare TD

Description
Welcome to Falcon's Nuclear Warfare TD, if you ever wondered what lies beyond the Covert Ops then this MOD is for you Commander! Thanks to the following: Chthon CFE, DontCryJustDie, Kerekupai/Maru33, lovalmidas, Sleipnir/pchote, & RangerbeastDrill.


MODERATE CHANGES LISTED BELOW:
*Modern Wall Building
*Refinery's hold 10,000 credits.
*Silos hold 15,000 credits.
*DamageTime in a low power is removed for PlayerPtr->IsHuman.
*"Insufficient Funds" is removed from both Text and VOC's.
*"Silos Needed" is removed from both Text and VOC's.
*Shake_The_Screen is removed.
*The following crates are removed: DARKNESS.
*SPC_AIRSTRIKE now comes with Radar.
*Transport Helicopter is now available for both sides.
*Commando now auto shoots against infantry.
*Commando, Mammoth Tank, & Harvester's now have self healing abilities where the Health_Ratio() < 0x0100 is 100% for IsHuman players.
*Chem Warrior now have self healing abilities where the Health_Ratio() < 0x0100 is 100% for IsHuman players when in Tiberium fields.
*Mammoth's now always use WEAPON_120MM on infantry like in RA.
*Added RA2 Style Scaling Power Bar.
*Removed Catch_Fire to WARHEAD_FIRE damage resulting in petrified/invincible trees.
*Fixed wording of Attack Helicopters name to Apache & Light Scout to Humvee.
*GDI now builds base defense structures.
*AI now builds Repair Facility.
*Designated CRITICAL to factories so AI is less likely to sell everything if ConYard is destroyed.
*Extra text for Special Weapons enabled.
*Added low power message for Obelisk & Advanced Guard Tower.
*Heal & Repair icons for self healing & repairing units.
*Power PIPs show for owner's & allies power plants when selected.


EXTREME CHANGES LISTED BELOW:
*Aircraft visibility increased.
*MCV visibility increased.
*Campaign Nuclear Bomb recharges.
*Nuclear Bomb strength increased.
*Ion Cannon strength increased.
*No crate damage for EXPLOSION & NAPALM.
*No damage to infantry when walking on Tiberium.
*Destroyed or sold buildings have no survivors.
*All buildings, infantry, & units unlocked for purchase in campaign.
*All special weapons accessible for both GDI & NOD in campaign.
*AI repairs buildings like RA if Health_Ratio() < 0x0100.
*Building the Advanced Communications Center or the Temple of NOD reveals all terrain.
*AI now builds Adv. Comm. Ctr & Temple of NOD.
*MLRS requirements changed to Temple of Nod (N).
*TerrainDamageMultiplier of 10 added to TERRAIN.CPP.
*Mod Commands:
#1 - Unlock All Tech Level's.
#2 - God Mode.
#3 - Deploys Commando.
#4 - Deploys Mammoth Tank.


NUCLEAR CHANGES LISTED BELOW (research or hospital needed):
*All Nuclear Explosion Screen Flashes are removed.
*Petroglyph's Nuke Tank a Mammoth Variant with Tactical Nuke (G&N).
*Nuclear Specialist a Mechanical unit immune to Radiation with a 50cal Sniper Rifle with HE Rounds (G&N).
*Nuclear Orca Attack Helo (N.O.A.H.) an Orca Variant with Tactical Nuke (G&N).
*Nuclear Power Plant generating thermonuclear power resulting in massive output (G&N).
*Nuclear Power Plants, the NOD Temple, & the Research Facility are Radioactive upon destruction.
*All Nuclear Aircraft, Infantry, & Units self heal to Health_Ratio() < 0x0100 100% for IsHuman players.
*Laser Tank with Mobile Laser Defense (G&N).
*Laser Trooper with Portable Laser Defense (G&N).
*Heal All - Releases healing to all units, infantry, structures, aircraft, & vessels (G&N).
*Plague - Releases a catastrophic wave of deadly biological warfare (G&N).
*Armor + - Grants Armor + to owners army (G&N).
*Firepower + - Grants Firepower + to owners army (G&N).
*Speed + - Grants Speed + to owners army (G&N).
*Bunker - Reinforced bunker defense for anti-personnel (N).
*Electric Tower - Electric base defense (G).
*Chem Warrior requirements changed to Research Facility (G&N).
*Hospital now does area healing for infantry nearby, speed x3 (G&N).
*Medical Survival Unit - heals infantry and units nearby, speed x2 (G&N).
*Field Surgeon - heals infantry, speed x1 (G&N).
*Field Technician - heals units, speed x1 (G&N).
*Mobile SAM - Mobile Anti Aircraft unit (G&N).
*Radar - Reveals hidden objects (G&N).
*Stealth - Cloaks one allied object or Reveals an enemy object permanently (G&N).
*Satellite Hack - Reveals entire map for allies or Shrouds entire map for enemies (G&N).
*Electric Tank with Mobile Electric Defense (G).
*Nuclear Transport a Stealth Transport Variant with Tactical Nuke (G&N).
*Base Defense - Long range missile base defense system (G&N).
*A10 Strike - Deploys a devastating barrage of overwhelming firepower from Warthogs (G&N).
*Mod Commands:
#3 - Deploys Nuclear Specialist.
#4 - Deploys Nuke Tank.


TD PROJECTS I NEED HELP WITH:
*Paradrop - Drops 5 mammoth tanks from a C-130 aircraft (G&N).
*Keep captured house tech when MCV un-deploys/redeploys.
*Transfer GPS Satellite from RA->TD.
*Fix MCV's to keep faction even after redeploying.
*Transfer Nuclear K9 from RA->TD.
*Disable the "HELP" option in the main menu.
*Build off allied construction yards.
*Add custom mouse cursors for MOD SPC's.
*Add hotkeys to all modded TD units.
*Binding Fixes: Add "Barbed Wire".
3 Comments
nanite 9 Sep @ 9:51am 
cool mod but wildly OP
Meru33 8 Sep @ 11:21am 
Hi Falcon! All is ready!
Just let me know if there is anything else.
Have fun at gaming!
Hansroommate 26 Aug, 2024 @ 3:51pm 
"Brighter than the sun"