Barotrauma
Deep sea Warfare
Mostrando 71-80 de 108 aportaciones
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Actualización: 29 MAR 2024 a las 11:03

Minor fix to the smoke nade

Actualización: 29 MAR 2024 a las 10:56

Added:
Combat smoke grenade - siphons oxygen from the area and severely hinders visibility

Changed:
Imporved Anzio sniper rifle fire visuals
Fixed Arbiter shotgun ejecting 2 casings when reloading, now it's the intended 1

Actualización: 25 MAR 2024 a las 10:15

Actualización: 25 MAR 2024 a las 10:13

Added:
'Inferno' grenade - very powerful incendiary grenade
Thermite grenade - eats through doors and walls over time while causing major burn damage in the detonation area for as long as the thermite burns

Actualización: 23 MAR 2024 a las 12:50

Fixed minor spelling mistakes in a few items.

Actualización: 22 MAR 2024 a las 12:06

Added:
Fragmentation grenade, packs a big punch (not recommended to stand next to it after priming)

Grenades now visibly lose their spoons and pins after being thrown
Fixed the flashbang and pacification grenade still being on the ground after the explosion for 1 second, looked goofy but it's fixed now

Actualización: 21 MAR 2024 a las 13:13

Added:
2 grenades - flashbang grenade, incapacitation grenade (much more powerful and deadly version of a flashbang)

Actualización: 19 MAR 2024 a las 12:46

New mod background plus some minor changes to particle effects

Actualización: 19 MAR 2024 a las 11:32

Added:
Arbiter semi-auto shotgun and its magazines.

That is the last shotgun for now, next exciting thing will be... EXPLOSIVES

Actualización: 16 MAR 2024 a las 7:17

Changed:
PPsh drums bullet capacity increased
M60 ammo boxes are once more medium sized items