Rivals of Aether

Rivals of Aether

Cirra (beta)
Showing 1-10 of 58 entries
< 1  2  3  4  5  6 >
Update: 1 Apr @ 10:12am

v2.2 Major Overhaul Part 1(?)
**some changes may not be noted because i forgor

==General Changes==
weight and movement stats slightly nerfed
pratland time increased

==Normals==
Ftilt remade! Now an advancing slash that can link from a cloud throw to hit it
Jab cancel/endlag frames adjusted to be more in-line with base cast
Utilt startup slightly increased
Dattack can will no longer go off ledge
Fair range reduced, startup slightly reduced
Uair angles normalized and now has angle flipper 6
Dair
- reanimated! hitbox adjusted to match
- holding down will prevent dair bouncing
- kb, angle, & hitstun multiplier adjusted to prevent early KO's
Fstrong startup slightly increased, KBG decreased

==Specials==
Fspecial
- startup increased
- moves slightly more upwards
- now always falls into pratfall
- increased hitpause

Uspecial
- angles readjusted from 80~100 to 70~120
- animation adjusted to fix offset from pratfall

Nspecial
- cannot be angled while grounded
- size decreased
- projectile spawn invincibility decreased (also applies to dspecial)

Dspecial (return)
- size decreased
- cancelling or getting hit will destroy the projectile

==Cloud==
- getting hit will destroy the cloud
- cloud will go on a longer cooldown when destroyed by an opponent
- hitting cirra will significantly reduce mark duration

Update: 31 Mar @ 2:55pm

v2.1

Update: 31 Mar @ 2:32pm

v2.0

Update: 25 Mar, 2024 @ 7:34pm

v1.55

new animation when the cloud is about to dissipate
some leeway given when trying to recall while the cloud is dissipating

Update: 9 Mar, 2024 @ 10:09am

v1.54
changes from main (v1.18)
2 new alts!
genesis alt cloud now shows the glitch effect more often to account for cloud changes.

cloud now has immunity on creation (48 frames) and can now only be destroyed by melee hitboxes
-(this immunity is refreshed on dspecial recall)
cloud now has a lifetime of 220 frames (280 on dspecial recall)
cooldown for cloud slightly decreased

it now takes longer after the creation of the cloud for someone to be hit into it

gravity jump removed, however djump speed reduced
air friction slightly increased to match absa

slightly lowered startup for nair
hit 3 of nair kb reduced, scaling removed, and damage reduced to 2 as it is not a launcher

kb slightly buffed across all strongs

Update: 9 Mar, 2024 @ 10:04am

v1.53

Update: 21 Jan, 2024 @ 6:47pm

v1.52

Update: 19 Jan, 2024 @ 12:30pm

v1.51
v1.10
fspecial startup decreased (still longer than initially)
fspecial given cooldown on whiff
uspecial startup reverted
lightning strike hitbox made slightly thinner and is now viewable on hitbox view, bkb slightly increased
uspecial lightning strike kb angle changed to 90, kb scaling slightly decreased

uspecial sweetspot angle changed to 80
- sourspot angles changed to curl inwards up to 100

cloud hit no longer breaks on walls
cloud hit no longer causes parry stun

fair bkb slightly increased

fixed bug on dspecial recall cancel where the cloud may suddenly stop or seem to teleport in some instances near walls, floors, or below the stage (oversight)
fixed animation bug on cloud bouncing with fspecial (oversight)

Update: 18 Jan, 2024 @ 9:12pm

v1.50
some things broke, thos ethings fixed

Update: 18 Jan, 2024 @ 8:47pm

v1.49