Garry's Mod
Fin 3 - Superior Flight
Mostrando 11-20 de 34 aportaciones
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Actualización: 7 SEP 2024 a las 23:32

Fix velocity calculation location issue with primitive airfoils

Actualización: 28 AGO 2024 a las 13:22

Clientside optimizations, better lift/drag vector display

Lift/drag vector display is now scaled by the square root of its length rather than its length directly, no more extremely long vector lines

Actualización: 28 AGO 2024 a las 12:22

Allow P2M entities to have fin applied

Actualización: 27 AGO 2024 a las 17:22

Further primitive airfoil improvements - now accounts for the control surface setting properly

Actualización: 27 AGO 2024 a las 12:36

Better primitive airfoil support - now calculates the surface area and aspect ratio based on the primitive's settings rather than its bounding box

Actualización: 14 AGO 2024 a las 20:34

Fix drag removal/damping removal not being applied on physobj change

Actualización: 4 AGO 2024 a las 11:45

Clean up hud code, remove unnecessary title from tool menu, fix localization not loading

Actualización: 25 JUN 2024 a las 9:15

Make low pass filter optional, disabled by default

Actualización: 25 JUN 2024 a las 7:31

Low pass filter on lift/drag to dampen oscillations on light vehicles

Actualización: 13 MAY 2024 a las 13:17

Fix player fin count not decrementing when removing fins