RimWorld
EBSG Framework
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Actualización: 13 SEP a las 11:35

- Give Resource : DRG ability comp that offsets the resource levels of the target
- Cleaned up the code of Resource Using Abilities some. I can't imagine it'll have any actual in-game impacts

Actualización: 7 SEP a las 6:17

- Fixed bug where low Gestation Speed wasn't being recognized consistently

Actualización: 3 SEP a las 16:47

- Give Multiple Hediffs and Hediffs on Removal have the option to use a severity range instead of a singular value for their severity. If the value picked is at or below 0, then that hediff is usually skipped
- Create Other Hediffs can now use ranges for the initial and per day severities. If the initial severity is zero or lower, the hediff is skipped. Severity per day checks a new severityCondition node which which has the options of None (the default which doesn't do any checks), Positive (severity must be above 0 to take effect, and Negative (must be below 0)
- Give Other Hediffs Periodically also gained severityCondition and its severity can be a range
- Fixed a bug where Equip Restrict checked the wrong list when checking requireOneOfGenesToEquip

Actualización: 26 AGO a las 15:57

- Expanded the failsafe set up for the season conditional so it will hopefully be able to handle the weirder issues

Actualización: 21 AGO a las 5:48

- Stopped the Weapon Trait Extension from randomly yelling when it can't find Odyssey or Royalty

Actualización: 21 AGO a las 5:41

- Stopped the Weapon Trait Extension from randomly yelling when it can't find Odyssey or Royalty

Actualización: 18 AGO a las 9:14

- Fix bug where reduceDamagePostDestroy wouldn't properly reduce damage for Shield Hediff and Shield Equipment

Actualización: 16 AGO a las 9:32

- Simplified my permanent injury damage worker so any mod that alters how AddInjury functions (like Elite Bionics Framework) will also change how my worker functions to match. This worker is mostly used for Remove/Damage Parts

Actualización: 15 AGO a las 10:10

- Thoughts on Down from Gene : This addition to the EBSG Extension makes it so a gene can cause pawns to experience additional memories when they are downed. Unlike a lot of the gene stuff in this framework, this does not require any special gene class

Actualización: 15 AGO a las 9:39

- Remove Hediffs on Removal : Hediff Comp that causes other hediffs to be removed when the parent is removed. Can be limited to specific body parts if needed
- Add or Append Hediff on Ingest gained finalRange, a range of severities which the final hediff severity must be between. If the ingestion would not alter the severity, then the range gets ignored