RimWorld
EBSG Framework
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Actualizare: 11 febr. 2024 @ 4:43

- Updated preview

Actualizare: 10 febr. 2024 @ 10:14

- Removed forgotten logs

Actualizare: 10 febr. 2024 @ 7:44

- Added Instant Death ability comp, which kills a target instantly. Can also have it destroy the corpse and create blood if so desired
- Big fix for Multiple Lives that should make it save pawns properly now
- Minor bug fixes

Actualizare: 9 febr. 2024 @ 15:11

- Abilities From Other Genes : Genes that grant abilities based on what other genes the pawn does or does not have
- Blast Attacks : Ability comp that has all the same options as bursts, but centers it on a selected target instead of always being on the caster. You can probably stack this with burst if so desired
- Hediff on Kill : Hediff comp that creates another hediff whenever the pawn kills something. Has customization options for what counts as something to kill for this comp
- Ingestible Give Hediff Based on Severity : Ingestible outcome doer that causes the ingestion to cause effects based on the severity of the hediff added, a completely separate hediff, or a list of a bunch of hediffs
- Learn Skill Ability : Ability comp that increases or decreases the experience a pawn has in the specified skill(s)
- Mutating Genes : Genes that alter a pawn's genes shortly after landing. These act as a lesser version of the hediff comp Gene Randomizer
- New Need Stats for kill satiety, comfort, beauty, mood, and recreation
- New Stat called healthiness. Multiplies the health of all parts a pawn has
- New Stat called outgoing damage factor. Multiplies all damage the pawn does. Not sure how well it works at this point
- New Stats called psyfocus fall rate offset and psyfocus fall rate factor. The offset takes effect before the multiplier, and if the offset is negative, it slows psyfocus fall. It can even regenerate it if the offset decrease is greater than the fall rate the bar section causes
- Severity by Age : Hediff comp that sets the hediff's severity based on how old the pawn is. Includes some normalization options to handle some things having very different lifespans
- Severity by Colony Genes : Hediff comp that sets the hediff's severity based on how many allies on the map/in the caravan meet the genetic requirements. This will not work with any other hediff comp that sets or changes severity
- Severity by Genes : Hediff comp that sets the hediff's severity based on how various genetic requirements. This will not work with any other hediff comp that sets or changes severity
- Severity by Mental State : Hediff comp that sets the hediff's severity based on whether or not the pawn is drafted, undrafted, or in specific mental states. This will not work with any other hediff comp that sets or changes severity
- Severity Per Day by Genes : Hediff comp that increases the hediff's severity based on how various genetic requirements
- Spawn Age Limiter Genes : Gene class that allows you to force any pawn that gains or spawns with the gene to have their age set to a random value in a range if they are out of the desired age range. Ageless is patched with this class by default, but that can be disabled with the settings
- Temporary Genes : Hediff comp that adds genes temporarily based on the severity. Multiple gene sets can be made to cause the hediff to give genes based on various situations
- Thoughts About Water : ThoughtWorker that can be tied to traits or genes that sets stage based on nearby water
- Thought Multiplying Genes : Adds extension stuff for thoughts to receive multipliers to their values based on the pawn's genes
- Various Explosion Hediff Comps : Create hediffs that cause explosions when the pawn dies, is damaged, or damages something. All types use the same options, so they are all on the same page
- Equip Restrict expanded to include options for stopping pawns from equipping all equipment, all weapons, or all apparel
- Expanded Biome Genes to include options for amazing biomes, great biomes, terrible biomes, and abysmal biomes

Actualizare: 14 ian. 2024 @ 15:28

- Bug Fix for Skill Changing Genes. They now take effect a couple seconds after spawning to ensure other stuff is taken care of first, like gene randomizers

Actualizare: 14 ian. 2024 @ 13:12

- Expanded Opinions About Genes to be able to create xenophiles/xenophobes
- Added Offset Needs Ability : Ability comp that offsets the need level of all need defs you specify. Includes option for multiplying specific offsets by a stat value

Actualizare: 14 ian. 2024 @ 8:27

- Added Multiple Lives : Hediff comp that allows you to create a reviving pawn with options for how many lives they have, how the pawn regains a lost life, if applicable, and how long it takes for them to get back up
- Added Biome Genes : Genes that offset needs and add hediffs based on what biome the pawn is in. Also includes options for water near the pawn (while in a map) and effects while it's raining

Actualizare: 12 ian. 2024 @ 10:13

- Bug fixing

Actualizare: 12 ian. 2024 @ 7:36

- Bug fixing

Actualizare: 11 ian. 2024 @ 17:32

- Blood Drain can be psychic. This can be added to the comp the same way it would be added to any other ability comp
- Dynamic Resource Genes gains a cost factor stat (for CompProperties_AbilityResourceCost), and a passive regeneration/drain stat (attached to the main gene)
- Give Multiple Hediffs can be psychic. The psychic effects can be applied globally like normal ability comps, or on specific hediff sets
- Hediff Adder is extended to include all gene classes added by the framework, including hive genes and additional fertility by age. It is built directly into those classes, so nothing new needs to occur to use the hediff adder
- Gene Randomizer gains removeHediffAfterwards (Default True). When set to false, the hediff in question will try to stick around after creating genes. Should only be set to false if there are other purposes for the hediff that can't be satisfied by adding multiple hediffs