RimWorld
EBSG Framework
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Обновление: 9 март 2024 в 7:50

- Ability Validator : Set specific conditions for an ability to be usable, like the target/caster having specific genes/hediffs, the time of day, the current map condition, the light level, and any other random thing that pops up in my mind or gets requested
- Aging Hediff Comp : Changes the pawn's age over time for however long the hediff is attached
- Change Weather : Ability comp that immediately changes the weather to the new one you specify
- Charge Battery : Ability comp that charges or drains a battery's level
- Create Items Ability : Create things with a pattern system similar to vanilla's raise wall ability
- Create Linked Hediffs Ability : Adds a hediff to the target, and/or a hediff on the caster. If one of them dies, the hediff on the other automatically goes away
- Destroy on Death : Hediff comp that destroys the body on death, with an optional thing replacer and added death sound. Intended more as a catch for having nothing else that exists that fits the desired purpose. If you have a usable alternative, stick with that
- Display Severity : Display the severity directly under the description with some prepend and/or append text to make it easier to display certain bits of information (i.e. charges left)
- Dynamic Resource Genes can check for certain conditions to be met before draining/regenerating the resource
- Also gains a special DRG battery recharge ability that gives battery based on resource used, and allows for a percentage of the resource to be used instead of a static amount
- Also also includes a DRG burst ability which increases in radius and damage based on resource consumed, with all that dynamic cost stuff mentioned above
- Also also ALSO includes a DRG blast ability which increases in radius and damage based on resource consumed, with all that dynamic cost stuff mentioned above
- Hediffs While in Severity Ranges : Hediff comp that adds other hediffs to the pawn while the hediff is at certain severity levels. Unlike Create Other Hediffs, these hediffs are deleted the moment the comp's hediff leave the severity range
- Severity by Light Level : Use a light level curve to set the severity of the hediff
- Severity by Other Hediff Severities : Severity setter that sets the severity based on the severity of other hediffs it's told to check
- Severity by Time of Day : Severity setter that uses a curve to assign severity based on progress through day
- Severity Change per Attack : Changes the hediff's severity every time the pawn attacks based on the criteria set
- Skill Change Hediffs : Hediff comp that changes the pawn's skills for the duration of the hediff similar to how Skill Changing Genes changes skills
- Trigger Game Condition : Add map conditions like cold snaps and eclipses
- Various minor bug fixes

Обновление: 14 февр. 2024 в 13:28

- Blast attacks now display their explosion radius properly

Обновление: 12 февр. 2024 в 18:49

- Damage Body Part Bug Fix

Обновление: 11 февр. 2024 в 4:43

- Updated preview

Обновление: 10 февр. 2024 в 10:14

- Removed forgotten logs

Обновление: 10 февр. 2024 в 7:44

- Added Instant Death ability comp, which kills a target instantly. Can also have it destroy the corpse and create blood if so desired
- Big fix for Multiple Lives that should make it save pawns properly now
- Minor bug fixes

Обновление: 9 февр. 2024 в 15:11

- Abilities From Other Genes : Genes that grant abilities based on what other genes the pawn does or does not have
- Blast Attacks : Ability comp that has all the same options as bursts, but centers it on a selected target instead of always being on the caster. You can probably stack this with burst if so desired
- Hediff on Kill : Hediff comp that creates another hediff whenever the pawn kills something. Has customization options for what counts as something to kill for this comp
- Ingestible Give Hediff Based on Severity : Ingestible outcome doer that causes the ingestion to cause effects based on the severity of the hediff added, a completely separate hediff, or a list of a bunch of hediffs
- Learn Skill Ability : Ability comp that increases or decreases the experience a pawn has in the specified skill(s)
- Mutating Genes : Genes that alter a pawn's genes shortly after landing. These act as a lesser version of the hediff comp Gene Randomizer
- New Need Stats for kill satiety, comfort, beauty, mood, and recreation
- New Stat called healthiness. Multiplies the health of all parts a pawn has
- New Stat called outgoing damage factor. Multiplies all damage the pawn does. Not sure how well it works at this point
- New Stats called psyfocus fall rate offset and psyfocus fall rate factor. The offset takes effect before the multiplier, and if the offset is negative, it slows psyfocus fall. It can even regenerate it if the offset decrease is greater than the fall rate the bar section causes
- Severity by Age : Hediff comp that sets the hediff's severity based on how old the pawn is. Includes some normalization options to handle some things having very different lifespans
- Severity by Colony Genes : Hediff comp that sets the hediff's severity based on how many allies on the map/in the caravan meet the genetic requirements. This will not work with any other hediff comp that sets or changes severity
- Severity by Genes : Hediff comp that sets the hediff's severity based on how various genetic requirements. This will not work with any other hediff comp that sets or changes severity
- Severity by Mental State : Hediff comp that sets the hediff's severity based on whether or not the pawn is drafted, undrafted, or in specific mental states. This will not work with any other hediff comp that sets or changes severity
- Severity Per Day by Genes : Hediff comp that increases the hediff's severity based on how various genetic requirements
- Spawn Age Limiter Genes : Gene class that allows you to force any pawn that gains or spawns with the gene to have their age set to a random value in a range if they are out of the desired age range. Ageless is patched with this class by default, but that can be disabled with the settings
- Temporary Genes : Hediff comp that adds genes temporarily based on the severity. Multiple gene sets can be made to cause the hediff to give genes based on various situations
- Thoughts About Water : ThoughtWorker that can be tied to traits or genes that sets stage based on nearby water
- Thought Multiplying Genes : Adds extension stuff for thoughts to receive multipliers to their values based on the pawn's genes
- Various Explosion Hediff Comps : Create hediffs that cause explosions when the pawn dies, is damaged, or damages something. All types use the same options, so they are all on the same page
- Equip Restrict expanded to include options for stopping pawns from equipping all equipment, all weapons, or all apparel
- Expanded Biome Genes to include options for amazing biomes, great biomes, terrible biomes, and abysmal biomes

Обновление: 14 ян. 2024 в 15:28

- Bug Fix for Skill Changing Genes. They now take effect a couple seconds after spawning to ensure other stuff is taken care of first, like gene randomizers

Обновление: 14 ян. 2024 в 13:12

- Expanded Opinions About Genes to be able to create xenophiles/xenophobes
- Added Offset Needs Ability : Ability comp that offsets the need level of all need defs you specify. Includes option for multiplying specific offsets by a stat value

Обновление: 14 ян. 2024 в 8:27

- Added Multiple Lives : Hediff comp that allows you to create a reviving pawn with options for how many lives they have, how the pawn regains a lost life, if applicable, and how long it takes for them to get back up
- Added Biome Genes : Genes that offset needs and add hediffs based on what biome the pawn is in. Also includes options for water near the pawn (while in a map) and effects while it's raining