RimWorld

RimWorld

EBSG Framework
Zobrazuje se 51–60 z 131 položek
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Aktualizace: 17. úno. v 15.53

- Aging Xenotype : Gene class that causes a pawn's xenotype to change when they reach a certain age
- Damage Over Time (Ability) : Ability version of Damage Over Time that deals damage to the target while the ability is warming up
- Evolving Genes : Gene class that checks various conditions every hour to try to change itself
- Ability Validator had some issues with certain targets, but now it should be happier
- Additional Lovin' Results gained partnerHasNoneOf to check for genes the partner shouldn't have, and some memory replacer fields
- Push Target gained successChance

Aktualizace: 11. úno. v 5.23

- EBSG Render Nodes gained hiddenByLayers, relatedBodyPartGroups, and apparelExceptions, which hides the attachment when certain apparel is covering certain layers
- Removed Healthiness stat due to performance issues

Aktualizace: 7. úno. v 10.22

- Mechanitor Stats : Various stats a mechanitor has that alter the stats of their mechanoids
- Gender by Age Genes : Addition to the EBSG Extension that allows for altering the carrier's gender by age, or just set a static one
- Think Tree Stuff gains a new job giver to cast on a location between the caster/target and a conditional that checks nearby cover
- Spawn Pawn Kinds and Spawn Pawn Kinds on Removal gained staticFaction and should now also default to the pawn kinds faction instead of factionless
- Turret Roof Blocked should now be technically usable by anything that has a verb. In theory
- Terrain Cost Override should no longer panic when it encounters beings that are incapable of having genes

Aktualizace: 21. led. v 17.03

- Butchery Changing Genes : Alters what the pawn produces when butchered
- Damage Modifying Stats Extension : Alters outgoing and incoming damage based on the stats of the attacker and/or the victim. Can be attached to genes, weapons, pawn races, and pawn kinds
- Equippable Ability : A variation of Limited Charges that gives an ability to the equipper without limiting use
- Explode on Removal : A new addition to the various explosion hediff comps that causes an explosion when removed
- Hediff on Damage : Thing Comp that causes a hediff to be applied when the thing is damaged
- Modular Hediffs : Hediff stuff that allows you to make hediffs that can be installed and uninstalled with items
- Projectile Impact Effects : Thing comp to cause a projectile to have some extra visual effects when it impacts
- Random Shot : Verb that allows for some randomness in what gets shot out of a weapon
- Reloadable Abilities : Make abilities that have a secondary source of limited charges which are replenished by consuming ThingDefs
- Remove at Severities : Hediff comp that removes the hediff when the severity is over a specified value or within the specified range(s)
- Shield Equipment : Variant of the vanilla shield comp that has some extra options available in it
- Shield Hediff : Variant of the vanilla shield comp that is attached to a hediff instead of equipment
- Stats has gained EBSG_HungerRateFactor and EBSG_SkillLossRate
- Turret Roof Blocked : Makes the gun do a check to make sure there's no roof overhead

Aktualizace: 21. led. v 16.53

- Damage on Removal : Hediff comp that deals damage to the pawn when it's removed
- Force Starting Hediffs : Mod extension that forces the startingHediffs in the PawnKindDef to apply for newborns as well. This was made because it turns out that mechs that are gestated are technically newborns, and as such can't gain startingHediffs without direct intervention
- Invisible at Stage : Hediff comp that allows for making the hediff invisible during certain stages. Normal Rimworld stuff prevents hediffs from becoming invisible again unless a comp overrides it
- Spawn Pawn Kinds : Ability comp that spawns pawns
- Spawn Pawn Kind on Removal : Hediff comp that spawns pawns when it's removed
- Thought Mood by Hediff Severity : Allows for the creation of thoughts that evaluate a curve based on a designated hediff's severity to find what mood effect it should have
- Ability Validator can now restrict to only hostiles, only non-player, only player, and only non-faction (usually just animals and wild people), and it can also check for roofing and specific FactionDefs. It also gained noMessage to give modders a way to stop the message altogether (mostly useful the ai may use the ability and the game generates the message when it shouldn't
- Attach Mote has a new option for scaling with the pawn's body size
- Hediffs on Removal gained validSeverity, a float or range of floats that restricts when the comp can activate
- Ingestible Dependency Genes had a bug fixed where ingredients weren't being checked properly, and gained minSatisfySeverity to override what the hediff picks by default
- Limited Charges can now save the cooldown
- The Various Explosive Hediff Comps gained multiplyRadiusBySeverity and multiplyDamageBySeverity

Aktualizace: 22. pro. 2024 v 8.04

- Updated Skill Change Hediff to alter aptitudes instead of level similar to Skill Changing Genes
- Fixed bug with alter xenotype (both Ability and Hediff versions) where genes wouldn't recognize when their prerequitiste was removed. Thank you to Matsay for help with that one

Aktualizace: 20. pro. 2024 v 17.04

- Fixed a dumb bug where anything that was trying to add hediffs to parts with the framework sometimes decided to blow up. The copy paste monster strikes again

Aktualizace: 19. pro. 2024 v 15.53

- Additional Lovin' Results : Gene extension that allows you to give pawns additional hediffs when they finish lovin', along with allowing you to spawn things around them
- Attach Mote : Hediff comp that attaches a mote to a pawn
- Hediff on Consumption : Addition to the gene extension that allows you to have certain hediffs get added to a pawn when they consume certain things
- Sleep Caskets : A more flexible version of cryptosleep caskets that have an additional optional power generating comp
- Multiple Lives can now send messages and letters when revivals finish or fail to start
- Pregnancy Replacing Genes can now create filth

Aktualizace: 8. pro. 2024 v 12.38

- Fixed new issue with IDG that was causing severity to not rise

Aktualizace: 29. lis. 2024 v 19.59

- Fixed bug with EBSG Body where it wouldn't properly change the appearance of pawns in the initial pawn selection menu