Space Engineers

Space Engineers

NPC Provider (BB)
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Update: 14 Aug @ 3:26pm

fix for the trade ship checks, if 0 is defined, it actually disables the spawn chance completely

Update: 13 Aug @ 7:52am

hotfix for atmospheric encounters to respect the same conditions planetary and space encounters do (territories, random spawn eligibility etc.)

Update: 11 Aug @ 12:37pm

DisableNexusSiegeSync toggle added, when set to true, it disables siege related syncing from other nexus instances

Update: 11 Aug @ 11:05am

and string split fix, so players don't see the message type in the notification :)

Update: 11 Aug @ 10:30am

any change to planetary control and ownership is being broadcasted and synced to other instances if Nexus V2/V3 is used. Thus syncing the world states if the same planet types are used on other instances.

Update: 9 Aug @ 11:09am

small tweak to shield replacers, they are not going to be assigned on prefabs that are being used for rescue/delivery missions (escape pods, disabled ships, black boxes, cargo modules, delivery stations, recovery stations, refinery stations)

Update: 9 Aug @ 10:19am

new custom toggle "StartMissionsWithCommand" which can be used to disable mission start command

Update: 8 Aug @ 11:47pm

automatic config upgrade code, which upgrades configs in between versions if necessary

Update: 8 Aug @ 11:40pm

- manipulation profiles are now initialised on abandoned grids and wreckages (meaning added loot, renames etc.)
- new loot configuration loot.xml, allows users to define their own loot tables with specific chances and conditions, or uses the automated loot generation based on the grid blocks and grid size
- couple of internal changes, especially related to enums (should not affect configuration or anything else in any way, I just moved from string comparisons where I was able to)

Update: 6 Aug @ 12:47pm

all connectors on NPC owned grids with functional store blocks will be set to trading mode with automatic detach after 5 minutes