Space Engineers

Space Engineers

NPC Provider (BB)
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Update: 28 Oct @ 7:40am

Locations can be defined to contain NPC presence, when the Location is being held by the NPC faction, you can use the LocationPresence config attribute to define if there should be some ship or station presence.

Update: 21 Oct @ 1:47pm

Locations can be defined to generate territories (with all the random spawn alterations that come with them)

Update: 14 Oct @ 10:11am

apostrophe in the location names fix

Update: 14 Oct @ 6:58am

Locations update PT2:
- Locations can be defined to contain different random spawns than the rest of the map
- Locations can hold custom NPC Faction Definition Overrides and custom Spawn Rules

Update: 10 Oct @ 10:29am

Locations update PT1:
- Locations can be sieged and conquered + news voice lines
- Location can be defined to announce that players are entering or leaving them
- Planets and Locations can be defined to provide or cost specific Economy or Military value per regeneration tick
- Economy and Military regeneration for factions is now fully configurable
- When vanilla config override is disabled (ForceWorldConfig value) it restores default values if it finds overridden values in the sandbox config. It does not restore Economy values, as NPC Provider works better with it's own economy system.
- LocationConfig.xml, PersistentData.xml and PlanetaryHoldings.xml contain additional config values

Update: 1 Oct @ 8:43am

Shield replacer method validation fixed, shields were placed even on prefabs where they should not have been.

Update: 28 Sep @ 12:56am

Military Power (Fleet Power) is capped at 500%, as this stat is not used for anything else than siege declaration at this point, this change will prevent players to swing the value so wide that others are unable to force siege by attacking certain faction.

Update: 22 Sep @ 10:09am

- new command related to free ports: /npc shipyard <ship name>
- new shipyard mechanic added to free ports, player factions can designate their own ships to be sold by free ports. These ships will be available once every economy cycle. Players can use this to incentivise trade on their free ports, or as a way to print out their ships for space credits. Each free port can have only one such ship defined. The cost of the ship is calculated automatically based on the blocks it is made out of.
- added couple of new drones added by the latest update (added the (NPC-DRN) prefix to their name, so they can be cleaned by the provider cleanup

Update: 17 Sep @ 2:56pm

new command /npc spawn block <minutes> , if the value is above 0, it will block all random spawns for that number of minutes, if value is 0, it immediately enables all random spawns again

Update: 10 Sep @ 10:41am

fix of the replenish mechanics which was exploitable by players hacking only certain blocks and leaving the rest of the grid be