Space Engineers

Space Engineers

NPC Provider (BB)
Showing 181-190 of 515 entries
< 1 ... 17  18  19  20  21 ... 52 >
Update: 27 Dec, 2024 @ 3:30pm

last mission step got stuck on resolution, which means, if you are refactoring code you wrote half a year ago, fucking read it two or three times before you go for it :)

Update: 27 Dec, 2024 @ 2:37pm

Update: 27 Dec, 2024 @ 2:18pm

Update: 27 Dec, 2024 @ 5:41am

- Drone behaviour updated (space combat ships, gravity combat ships, trade ships) to reduce redundant calls, especially target lead and target confirmation
- Updated target acquisition to reduce LINQ operations if my current target is still found in the collection of possible hostiles with relevant threat level
- Drone behaviour is now more strict in checking drone states, which should also allow the code to skip unnecessary calls

Update: 26 Dec, 2024 @ 2:17pm

targeting tweaks, couple of tweaks related to retreating ships, small performance tweaks to nearby safezone checks and in-mission checks

Update: 26 Dec, 2024 @ 10:32am

Code cleanup and couple of performance tweaks (list lookups etc.)

Update: 24 Dec, 2024 @ 1:48am

fixed missing mission log when the mission is restored from persistence after the player logs in and the mission is being re-created

Update: 24 Dec, 2024 @ 12:59am

- siege ships have specific targeting priorities (static before threat)
- siege ships slow down when in range to allow for more precise targeting

Update: 23 Dec, 2024 @ 5:00pm

fix for danger faction in station attack/defense missions

Update: 23 Dec, 2024 @ 3:54pm

- new siege related AI tag for NPC ships
- new definition value for siege ships, which can appear in station defense and attack mission types