Space Engineers

Space Engineers

NPC Provider (BB)
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Update: 11 Jan @ 10:22am

NPC trade stations will show how long until the next economy refresh cycle on their store blocks.

Update: 11 Jan @ 6:38am

Null check fix, related to an issue with two (or more) NPC factions having the same founder which I though couldn't happen (silly me). I will add a warning to the log and notification directed at admins if this is detected in the near future.

Update: 10 Jan @ 2:16pm

Update: 10 Jan @ 1:51pm

Update: 9 Jan @ 1:59pm

core weapons are checked not by the inventory but by core api check if the weapon is ready to fire

Update: 9 Jan @ 1:42pm

More checks for fixed weapons to ascertain if they are functional and ready to fire. This will prevent NPC ships trying to aim with damaged weapons, or trying to aim with weapons without ammo. Which is useful for small grid fighters, which can have things such as rocket launchers and gatling guns. One is exhausted quickly, second is exhausted slowly.

Update: 8 Jan @ 4:42am

More ammo for core weapons, There was an old check, which allowed core weapons to be replenished only if they run out of ammo completely. That lead to ships waiting without ammo until the next replenish cycle for certain weapons. I changed it so the replenishment system will try to fill the weapon with either at least half of the weapon's inventory, or 50 +- magazines. And keep the weapon stocked that way.

Update: 27 Dec, 2024 @ 3:30pm

last mission step got stuck on resolution, which means, if you are refactoring code you wrote half a year ago, fucking read it two or three times before you go for it :)

Update: 27 Dec, 2024 @ 2:37pm

Update: 27 Dec, 2024 @ 2:18pm