Dwarf Fortress

Dwarf Fortress

Advanced Agriculture
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Update: 31 Dec, 2024 @ 9:22pm

3.0 NOT compatible with existing saves.

Added flour, milk, and tofu for quarry bush
Added flour for peanuts
Added coir, oil and soap to coconuts
Coconuts are processed by husking to the useable coconut fruit and a husk item
The husk can be spun into thread, but cannot be used to make paper
Added missing materials for tree catkins and cones

Changed materials that exist in vanilla back to their vanilla IDs for increased mod compatibility (MILL, EXTRACT)

Milling dyes in bulk now requires a Millstone and cannot be performed at a Quern
Moved extraction (syrup, sugar crystallization) reactions to the Still instead of the Farmer's Workshop
Moved paper pressing to the Screw Press
Removed redundant DOES_NOT_ABSORB modifier from reactions requiring FOOD_STORAGE_CONTAINER

Returned vanilla reaction "mill seeds/nuts to paste" for mods that may use it (does not work with any AA plants)
Seedless reactions have been removed

Made vanilla mead brewing reaction work with more than just honey bee honey
No change to vanilla function, but allows it to work with modded sources of honey

Added generic reactions for milling plants and plant growths to dye, flour, milk, paste, powder, or slurry
Added generic reactions for extracting syrup from plants and plant growths
Added generic reaction for crystallizing sugar from syrup
Added generic reactions for spinning thread from plants, plant growths, and wool
These generic reactions work the same as the vanilla jobs, but have variants available for plant growths instead of just plants

Added [REACTION_CLASS:ALCOHOL] for alcoholic drinks
Added [REACTION_CLASS:CAFFEINE] for caffeinated drinks
Added [REACTION_CLASS:BEVERAGE] for water-based drinks

Added realistic growth durations and seasons to plantable crops
Fixed a few wild forages appearing at the wrong time of year

Reduced clustersize on most wild plants, max foraged yields per plant are now lower than cultivated.

Update: 25 Nov, 2024 @ 1:50pm

2.26 Compatible with previous saves, though those growing plants in the WINTER may want to wait until a different season to apply this update, or not update.

Removed WINTER farming from above-ground crops since tokens cannot be removed without cutting and re-writing plants. This allows temperate embarks to grow tropical crops as temperate annuals (a very common practice) without being able to grow crops throughout the winter. This does affect growing crops in tropical areas due to the game treating all biomes as having temperate seasons. Yes, I am aware some crops are perennials, but I am not changing GROW_DUR at this time. There is also the issue that most perennials aren't planted in the winter, and the game does not simulate planting and harvesting times except for wild growths.

Update: 23 Nov, 2024 @ 5:08pm

2.25 Compatible with previous saves. Some wild crops now change sprites when the seed-producing forageable growth is ready to harvest. This includes most beans, berries, cucurbits, and nightshades.

Update: 15 Nov, 2024 @ 10:05am

2.24 Compatible with previous saves. Added REACTION_CLASS for STARCH, changed EDIBLE_POWDER to SPICE to make the use case clearer.

Update: 15 Nov, 2024 @ 9:46am

2.23 Compatible with previous saves. Added REACTION_CLASS for DYE, EDIBLE_POWDER, FLOUR, PLANT_MILK, PLANT_OIL, SUGAR, and SYRUP. This will allow modders to more easily select specific materials for reactions.

Update: 22 Oct, 2024 @ 12:54pm

2.22 Compatible with previous saves. Fixed alfalfa shoots not being gatherable. Removed unused graphic tokens from wild plants. It is now possible to visually tell when wild fisher berries, prickle berries, strawberries, and sun berries are ready to forage.

Update: 17 Oct, 2024 @ 5:38am

2.21 NOT compatible with previous saves. Removed IMPLIES_ANIMAL_KILL from wool. Now marked as incompatible with Shearing is not Killing as the effects are included in this mod.

Update: 26 Sep, 2024 @ 9:21am

2.20 Compatible with previous saves. Update for new graphics added with Dwarf Fortress 50.14.

Update: 7 Sep, 2024 @ 4:09pm

2.19 Compatible with previous saves. The reactions for brewing plants and fruits while keeping seeds now prioritize brewable materials instead of seed-producing items. This means that non-seed producing items can be used in these reactions, producing "default material" seeds. This is an issue with how the game operates on HAS_MATERIAL_REACTION_PRODUCT, and I cannot change this behaviour without causing this reaction to be incompatible with plants from other mods. This workaround prevents turning non-brewable items into seeds.

Update: 14 Aug, 2024 @ 12:15pm

2.18 Compatible with previous saves. Fixed oil pressing not giving increased job experience for the increased amount pressed.