Dwarf Fortress

Dwarf Fortress

Advanced Agriculture
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Update: 16 Feb @ 1:30am

3.10 Added FOREST_TROPICAL_MOIST_BROADLEAF to available biomes for bayberry since Myrica rubra is native to subtropical forests. Thanks to rsek for pointing this out!

Update: 12 Feb @ 4:35pm

3.9 Added taiga as a cultivation biome for buckwheat, potato, radish, and turnip. Added tundra as a cultivation biome for potato and radish. Updated tree graphics for DF 51.05.

Update: 4 Feb @ 3:12pm

3.8 Increased frequency of pine to prevent empty tropical conifer forests.

Update: 1 Feb @ 10:16am

3.7 Increased frequency of cedar to prevent map rejections due to entities with the OUTDOOR_ORCHARDS token placed in conifer forests.

Update: 31 Jan @ 11:43am

3.6 Increased frequency on wild plants with salt tolerance to decrease the occurrence of map rejections of entities using aggregate biome tokens that include saltwater environments as START_BIOME.

Update: 30 Jan @ 11:22am

3.5 Added graphics for the crop plot planting menu for several plants.

Update: 22 Jan @ 1:04pm

3.4 Updated wild artichoke to use the correct cultivated artichoke growth of FLOWERS.

Update: 22 Jan @ 12:58pm

3.3 Fixed artichoke flowers having an incorrect growth ID of "FLOWER". Thanks to Raedyohed for finding this issue!

Update: 20 Jan @ 7:04am

3.2 The Biome and Graphics Overhaul

Fixed many biomes:

  • Conifer forests are no longer mostly fruit trees
  • Grasslands are now actually grasslands, with sparse trees around water sources
  • Wild shrubs now grow only in their original native wild habitats
  • Changed wild sliver thorn and sun berry back to appearing only in EVIL and GOOD biomes
  • Cultivated sliver thorn and sun berry should still appear in trade and be farmable anywhere
Biomes should now feel unique and realistic instead of every non-freezing region being a fruit tree forest.

Removed a redundant line from the soap definition in the plant files (it's already defined the same in the material template).

Added many new shrub sprites provided by ryno.

Update: 31 Dec, 2024 @ 10:52pm

3.1 Fixed a few wild crop seasons that were missed.