RimWorld

RimWorld

MIM - WH40k Core
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Update: 5 Jan, 2024 @ 1:03pm

06/1/2024:
- Things Categories for Armors revised - now all armors from this mod (excluding clothes) will be categorized dedicated filter under Armor / Utilities.
- Backstory updated for Astra Militarum. Though they don't have a separated faction (you can use Grimworld mod instead, with much better armors), but some traders from Imperium factions now have Astra Militarum Backstories.

Update: 3 Jan, 2024 @ 11:40pm

4/1/2024: #2 Grav Damage defs updated and now has dedicated explosion effect. / Beam damage def from Biotech migrated for those who don't have the dlc.

Update: 3 Jan, 2024 @ 11:06am

4/1/2024: Damage defs / Effect defs updated for better weapon effects.

Update: 3 Jan, 2024 @ 1:18am

3/1/2024: Hotfix - Fixed odd armor rendering issue.
3/1/2024: #2 CE compatibility - Now all backpacks work as belt for Vanilla and Backpack for CE at the same time. If you enables CE, it gives you carry weight and bulk bonus as well as reloading speed.

Update: 3 Jan, 2024 @ 12:09am

2/1/2024: Retrospective - Minor xml tuning for CE compatability.

Update: 31 Dec, 2023 @ 8:01pm

1/1/2024: Retrospective - CE patch error fixed.

Update: 30 Dec, 2023 @ 6:33pm

31/12/2023: Retrospective - Native armor CE patch for Space Marine and CSM added. Weapons and other factions are WIP.

Update: 29 Dec, 2023 @ 10:07pm

30/12/2023: Power helmets no more hide pawn head.

Update: 27 Dec, 2023 @ 5:23am

27/12/2023: Backstory for Necron added. Now all necrons will come up with Adulthood called "Necrontyr" and only. Childhood stories are similar to Imperium.

Update: 16 Dec, 2023 @ 10:36pm

17/12/2023: Weapons tag template updated.