RimWorld

RimWorld

MIM - WH40k Core
Showing 391-400 of 501 entries
< 1 ... 38  39  40  41  42 ... 51 >
Update: 24 Mar, 2024 @ 2:33am

24/03/2024: C# update
- 1.4/1.5: NPC pawns now properly use healing skills.
- 1.4/1.5: Fixed for psycasts - now illusion of Tzeentch properly works as areal invisibility / Dark Blessing changed to Aura type Psycast
- 1.4/1.5: Tzaangor Shaman mutation logic revised - now it will forcefully give pawn Level 4 Psylink.

Update: 23 Mar, 2024 @ 11:55am

24/03/2024: C# update
- 1.4: Healing ability now remove all injuries at once. (Same as 1.5)
- 1.4/1.5: Custom function for psycast launch projectile / fire spew added for psycasts.
- 1.4/1.5: new psycasts for Thousand Sons: Doom Bolt (90 damage to target location) / Twist of Fate (-999 to all armors for 60 secs) / echoes from the warp (-999 entropy), astral blast (45 dmg), arcane fire (fire spew with 45 dmg, the only psycast currently NPCs auto casting at 1.5), binding tendrils (stun for 4.4 radius), fires of the abyss (15 dmg), coruscating flames (30 dmg), marked by fate (reduce hearing, sight and movement by 30%), mutating orb (15 dmg)
- Most of abilities are not given to the players since vanilla doesn't have any way to give specific psycast to player other than using ability genes or trainer.
- some damage skills are not working as intended - most skills need burst fire but only shoot single shot...

Update: 22 Mar, 2024 @ 11:07pm

23/03/2024: Hotfix - C# update to avoid modextension errors when Royalty Libraries is not in the list.

Update: 22 Mar, 2024 @ 10:22pm

23/03/2024: XML update
- 1.5: Nee core ability - deadly demise.

Update: 22 Mar, 2024 @ 8:11am

23/03/2024: C# Update
- 1.4/1.5: Genestealer / Tzaangor / Poxwalker mutation logic changed. If the target is Humanlike, it works same way as it was. If the target is either Animal or Mechanoid - in case of Genestealer, it causes nothing; in case of Tzaangor / Poxwalker, it will turn them to Humanlike. In case of Tzaangor, if they were formerly a member of Colony, they became your pawn, otherwise, they will attack you as a hostile ancient.
- 1.5: Summon Daemon skill logic changed - now newly summoned daemons will immediately being berserker trans and join to the battle.
- 1.4/1.5: Few icons updated.

Update: 21 Mar, 2024 @ 6:29am

21/03/2024: #2
- 1.5: C# update for ThoughtWorker - Psylink. I was bit of surprised that this wasn't included in a vanilla Ideology.

Update: 20 Mar, 2024 @ 2:27pm

21/03/2024
- 1.5: C# update for new function - summon pawn with duration (utilized existing 1.5 function)
- 1.5: C# update - Deep Strike / Invisibility: It seems like I can't let the NPCs use those abilities properly. For now, let me block NPCs to use Deep Strike.
- 1.5: JobDrivers moved to this mod.

Update: 20 Mar, 2024 @ 6:26am

20/03/2024:
- 1.5: C# optimization
- 1.5: New Psycast: Astral Blast. Currently for NPC Exalted Sorcerer only. May be converted to VFE Psycast once the mod came to 1.5.

Update: 19 Mar, 2024 @ 9:50am

20/03/2024: C# / XML update
- 1.5: Add new jobdriver so that NPC pawns can properly use abilities - however, it seems like Invisibility and deep strike can't be used by NPCs.
- 1.4/1.5: Misconfigured Feel No Pain stats revised - all values were reversed so that it gave exactly opposite effect by my mistake.

Update: 18 Mar, 2024 @ 10:00pm

19/03/2024: XML update
- 1.5: Fixed ability configuration which causes NPC pawns stop and do nothing.