Barotrauma

Barotrauma

EK Turret Vanilla Rework
Showing 71-80 of 118 entries
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Update: 20 May, 2024 @ 5:28am

Loaders were not showing up on status monitor, fixed.

Update: 19 May, 2024 @ 11:45pm

Testing out a new impact fuse flak cannon shell, yeah its not directly EK but its in the spirit of the old impact/flak shells for the other guns.

Same cost as a concentrated ammo box, impact fuse with 10 standard flak and 3 directional heavy flak shrapnel pieces. +10 velocity. Does less overall damage than either basic box and requires a direct hit to detonate.

Update: 27 Apr, 2024 @ 5:51am

deep checked after report of missing target on status effects should be all this time.

Update: 26 Apr, 2024 @ 3:10pm

fixed target=this issue

Update: 26 Apr, 2024 @ 2:45pm

changed Light autocannon (confusing) to Semiautomatic gun. Rotary cannon is multiple light gun barrels and remains confusing.

Light Gun Ammo rename as well so its not confusing for autocannon.

SSL heavy was showing up as legacy due to mistake in its item group.

Update: 17 Mar, 2024 @ 4:36am

renamed and slightly tweaked explosive rounds for the SSL

Update: 15 Mar, 2024 @ 12:25am

Half-Shell correctly deconstructs into steel, Rotary/light cannon 120 standardized rounds per box and both weapons fire faster.

Update: 13 Mar, 2024 @ 3:06pm

Chaingun increased to .38 attack speed

Rotary cannon changed to .142 attack speed

chaingun ammo damage reduced slightly and increased to 120 rounds per box up from 100.

Update: 15 Feb, 2024 @ 10:03am

Physicorum autocannon ammo added, heavy impact but the round shatters into shrapnel rather than penetrating multiple targerts/limbs.

Vortex cannon slightly longer range and damage to hull/doors tweaked. faster fire rate and less charge time.

Autocannon boxes slightly less heavy to carry.

Update: 13 Feb, 2024 @ 12:34am

higher armor penetration on the half shell to normalize its lower damage.