Crusader Kings III

Crusader Kings III

Realism & Balancing
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Oppdatering: 7. juli 2024 @ 9.38

Minor Changes:
-Ask for Claim acceptance calculation bug has been fixed so calculation outcome no longer bugged and shows it correctly.
-Stewardship skill now has %1 build speed bonus for each 1 stewardship skill.
-Marriage acceptance for "Marrying Up" and "Marrying Down" reasons multipliers reduced by 1/2.

And thumbnail changed.

Oppdatering: 7. juli 2024 @ 9.35

Oppdatering: 7. juli 2024 @ 9.32

Oppdatering: 23. juni 2024 @ 4.22

Bugfix:
-A bug that causing supply limits to be incredible low fixed.

Removed Features:
-Monaspa damage reduced from 110 to 80, counters archer cavalry now and stack size increased from 50 to 100. --> Reverted back to vanilla because players can easily abuse this although it is good for AI.
-Caucasian Wolves tradition provinces has %50 levy modifier, mountains and hills provinces has %50 supply and %50 tax multipliers now, also characters has %50 vassal tax and %50 vassal levy contributions now. --> Reverted back to vanilla because players can easily abuse this although it is good for AI.

Save game compatible.

Oppdatering: 20. juni 2024 @ 16.18

Minor new feature added:
-Elector voting pattern "Candidate is a foreigner's pet" modifier penalty increased from -15 to -60.

Minor balance adjustments:
-Tax Collector contributions slightly reduced from previous versions of the mod.
Negotiate Alliance;
-AI will do has 50 value if related by marriage. --> AI will do has 100 value if related by marriage.
-AI check frequency changed from 72 months to 24 months. --> AI check frequency changed from 72 months to 12 months.

Oppdatering: 19. juni 2024 @ 6.21

All balance changes below after 14 June updates has been removed and reverted back to vanilla because of AI was not handling them properly and balancing reasons:

-Base supply limit of provinces reduced from 2000 to 1000.
-Supply per development reduced from 150 to 100.
-Base levy sizes of all buildings are reduced by %100 also their scaling reduced by half too.
-Base supply limit of all buildings are reduced by %100.
-Base garrison sizes of all buildings are reduced by %100.
-Castle building base levy size of level 1 increased to 250, level 2 to 300, level 3 to 350, level 4 to 400.
-Feudal Contracts tax contributions increased for each level.
-Feudal Contracts levy contributions increased for each level.
-De jure drift speed reduced from 100 years to 50 years.

Minor Changes:
-Marriage acceptance has -20 value for different culture characters now. --> Marriage acceptance has -40 value for different culture characters now.
-Temujin now appears between 1180-1200 instead of 1180-1250.
-Mongol Invasion target character weights and region priorities changed to represent historical route that mongols invade.-->Reverted to vanilla after latest changes to mongol invasion cb with latest updates, there is no need for this feature anymore.

Oppdatering: 17. juni 2024 @ 17.02

Minor new feature added:
-Base garrison sizes of all buildings are reduced by %100.(To work in harmony with mod's adjustments to levy sizes.)

Minor balance adjustments:
-Castle building base levy sizes increased.
-Feudal levy contributions reduced.(Only Normal and High contributions %5 higher than vanilla now, other levels goes back to vanilla values.)

Oppdatering: 16. juni 2024 @ 13.53

Urgent minor feature removal:
-City building base levy size of level 1 increased to 500, level 2 to 600, level 3 to 700, level 4 to 800. --> Removed because holy orders can hold cities and this makes holy order numbers extreme nonsense.

Save game compatible.

Oppdatering: 16. juni 2024 @ 13.08

Bugfix:
-A bug that AI English Kingdom of England never priors longbowmen unit fixed, now Kingdom of England AI priors longbowmen.

Save game compatible.

Oppdatering: 16. juni 2024 @ 11.38

New Features Added:
-Base levy sizes of all buildings are reduced by %100.
-Castle building base levy size of level 1 increased to 125, level 2 to 150, level 3 to 175, level 4 to 200.
-City building base levy size of level 1 increased to 500, level 2 to 600, level 3 to 700, level 4 to 800.
-Base supply limit of all buildings are reduced by %100.
-Base supply limit of provinces reduced from 2000 to 1000.
-Supply per development reduced from 150 to 100.
-De jure drift speed reduced from 100 years to 50 years.

Features Changed:
Standing Armies at Late Medieval, 1 maa limit bonus removed. --> Standing Armies at Late Medieval, 5 maa size bonus removed.
Men at Arms innovation at High Medieval, maa size bonus reduced from 4 to 3. --> Men at Arms innovation at High Medieval, 1 maa limit bonus removed.
-Hard Difficulty option AI bonuses changed:
men at arms maintenance = -%50 -> -%40
men at arms recruitment cost = -%50 -> -%40

Save game compatible patch.
A little note: For a long a time there will be only minor changes to mod, mod is almost complete now. Thank you all for helping this mod to improve, please keep giving suggestions and ideas, I will write them all down together and release them in one major patch in future.