Stellaris

Stellaris

Imperium Races
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Update: 6 May @ 6:46pm

WE ARE SO BACK

RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH

Well, kind of. I fixed the 4.0 error of "pops only showing as the default portrait".
Now, since pops are 𝘯𝘰𝘵 really a thing no more, i was forced to use pop groups which are more restricted in terms of possibilities. I will have to fix the code and say goodbye to a lot of portraits that were previously only used for a single pop job. Don't you worry your silly little head, i'll put them as possible options for ruler portrait on empire creation.

But yeah, at least 𝒔𝒐𝒎𝒆 triggers work and, what's most important for me, species genre triggers work correctly. It felt immersion breaking to see male portraits when playing as a female only species.

Update: 6 May @ 7:06am

Added some more portraits but don't really expect much more. I still haven't found a way to make the triggers for pops work on the new update, I feel like we will have to discard the idea for pops, sadly.

- Added 20 human officials (F). Now there are 30. Updated description to reflect the change.

Update: 4 May @ 7:04pm

Small update adding stuff before the 4.0 update.

- Added 20 human scientists (F). Now there are 30.
- Updated Description

Don't expect this mod to be compatible with the 4.0 version right away. Unlike other portrait mods, This has pop triggers which, with the 4.0 will change since, well, pops changed and the jobs, in the code, will likely be different. Expect me to take a day or two to update the mod.

Will also try to make an 'Achievement compatible' version but don't expect much since my time is short.

Update: 12 Jun, 2024 @ 1:12am

Will try to work on the humans this week. "Try" is the keyword here.

- Added 20 human commanders (F). Now there are 30, exactly like their male counterparts.
- Updated Description

Update: 9 Jun, 2024 @ 7:10pm

fixed the duplicate problem thingy. Yippeee

Update: 8 May, 2024 @ 5:37pm

Hopefully fixed some problems i had with the machine elves

Update: 8 May, 2024 @ 1:43pm

Updated to 3.12, This change MIGHT be temporal. I will keep it like this for a few weeks before deciding if i change it or not. Let's see if the devs fix the portraits not being able to be put in the same category mods without a patch. if they don't then i'll make a new category, if they do fix it then i'll adapt to that. We'll see, i'll put a warning one or two days before changing the code, just so people finish their games/matchs i mean.

Elfs and humans are now in the humanoid category. I also added these in the machine category leaving the beep boop mod deprecated.

This update also means that it won't be compatible with previous versions if you roll back

Update: 20 Mar, 2024 @ 6:56pm

Don't actually expect me to post this frequently in the future, i totally forgot how time consuming was deciding on designs and stuff. Probably will update every 4-5 days from now on, i want to have some free time to actually play the game.

- Added 1 elf queen (Based on the white hair queen of the humans) as per requested from a guy on my discord server, (which you can access by going to my steam profile description)
- Added 20 commanders (M), that should do it for male commanders.

I plan to do 20 Commanders (F) for the next update. As always, feel free to request some styles or even characters that you want to see as commanders,

Update: 18 Mar, 2024 @ 6:10am

- Version update

- Updated/changed most (human) leader portraits to be more cohesive with each other. Basically, the governors, scientists and commanders now look softer, closer to the rest of the portraits.

Will start working on adding more human leaders in a bit. I'll try to spend the entire day doing so. Maybe the next update will be ready tomorrow or today before i go to mimimi

Update: 26 Feb, 2024 @ 6:41pm

Added some triggers and conditions in the code. Mostly just for the Beep Boop patch.
Robotto jobs now use the right portraits.