Space Engineers

Space Engineers

Air Sea Land - Modern weapons systems (Weapon core olny)「Infantry Assault version is being updated」
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更新于:4 月 30 日 上午 8:17

New:

Panzerfaust 3 rocket launcher

9K38 missles launcher

BenelliM3 Shotgun


Revise:

The explosion damage of low-level air-launched rockets has been doubled, making them more practical weapons

.AGM-65B was changed to non-tandem HEAT, which made it more different from AGM-65D in performance

.Adjusted the properties of HEAT warheads:

Non-tandem HEAT warheads (tank guns and class 1 rocket launchers) are more likely to be triggered, meaning that spaced armor is more defensive against regular HEAT, but HEAT will not overpenetrate weak targets, and is more effective against light targets (though not as effective as large caliber HE).

HEAT warheads (class 2 rocket launchers and most missiles with HEAT warheads) will do about 1000 more damage (depending on the performance of each weapon) before triggering, trying to penetrate more armor before detonating, in order to achieve higher penetration.

However, this mechanism will make TC-HEAT targets closer to APDSFS, and the thicker the armor and internal structure, the better the effect. However, if the target is too weak, it will pass through directly without exploding.

更新于:4 月 18 日 下午 7:12

New:

FAL Rifle
L1A1 Rifle

G3A3 Rifle


Revise:

.Rebalanced the lethality of hand-held rockets and missiles, and improved anti-armor capabilities

.Slightly increased the killing range of HEAT warheads in air-to-ground missiles

.The RPG-7 is divided into three types, equipped with different warheads

1.HEAT is the same as before, a cheap armor-piercing option, but with a bit more damage in this update

2.Tandem charge HEAT ammunition is more expensive, but has better armor penetration and is more effective against spaced armor

3.Thermobaric is a large-scale high-explosive munition that is targeted at personnel. It is very lethal to soft targets such as personnel, but has little effect on all armor.

更新于:4 月 11 日 上午 7:36

New:

MK-18 Mod 0 Rifle
M-27 Rifle
HK-416A3 Rifle
HK-416A5/M320 Rifle
SCAR-H/FN40 Rifle

AKS-47 Rifle
AKMS Rifle
AKM/GP-25 Rifle
AKS-74 Rifle
AK-12 Rifle
AK-74U Rifle
AK-74UN Rifle

UMP-45 SMG
MP5 MLI SMG



Revise:

Adjusted the smoke effect of low-class rockets (including handheld weapons) to be more realistic rather than having the shooter in the smoke

Slightly improved the effect of smoke bombs on FPS

更新于:3 月 24 日 上午 9:36

New:

M-16A3 Rifle
C8A3 Rifle

Tow 4x Missile

Revise:

RH-130 APDSFS/DU-APDSFS Damage reduced

更新于:2 月 24 日 下午 4:56

New:

HOSBO 500 Bomb
HOSBO 1000 Bomb
KH-69 Missile


Revise:


Howitzers can target enemies behind voxels

更新于:2 月 9 日 上午 3:00

New:

Skyflash SuperTEMP

Paveway IV Guided Bomb

AIM-120 2X
PL-12 2X
PL-15 2X

Revise:

Adjusted the attack modes of air-to-ground missiles, anti-ship missiles and anti-radiation missiles, just like the previous changes to air-to-air missiles

If the above three weapons use rocket engines, they will also be divided into combustion phase and inertial guidance phase, but the performance changes are different from those of air-to-air missiles.

The burning phase will have slightly stronger maneuverability and maximum speed than before.

The inertial guidance phase has the same maneuverability as the old version, but the speed will be slightly reduced and the engine will no longer produce a lot of smoke.

Air-to-ground missiles significantly improve their accuracy

Anti-ship missiles will have slightly improved accuracy

Anti-radiation missiles gain greater range to increase their usefulness, but at the same time their accuracy will be reduced

The rocket engine changes are not applicable to rocket-assisted launch missiles such as RGM-84. Their cores still maintain the performance of jet engines.

更新于:1 月 25 日 下午 4:30

New:

R-40 MISSILE
MICA-RF MISSILE
R-73/R-73M MISSILE

Revise:

.Reduce the impact of gravity on low-class rockets

.MICA missile changes
The original MICA will be renamed MICA IR
Added a new variant MICA-RF (Class-3) as a medium-range air-to-air missile
Compared with MRAAM of the same level, MICA-RF has a shorter range and its firepower is at the level of SRAAM, but it has agile maneuverability close to that of SRAAM and is easier to hit during the inertial guidance phase.

.Changes to R-73 missiles
Now R-73 will have one more branch. The original R-73 (Class-4) will be renamed R-73M, and an early type R-73 will be added to the (Class-3)
Compared with the R-60M of the same level in the Soviet line, the R-73 will have more advantages in range and firepower, but the R-60M is still superior in agility.

更新于:2024 年 12 月 31 日 下午 8:12

更新于:2024 年 12 月 18 日 上午 6:53

New:

R-27T
R-27ET

Revise:

.reduce smoke

.Adjust all air-to-air/surface-to-air missiles, cancel the proximity fuze, and add two stages to distinguish the performance of various missiles

The initial launch is called the burning time. At this time, the missile has the most energy and has better steering performance and speed. Generally, the burning time of short-range missiles is about 2 to 3 seconds, and the burning time of medium and long-range missiles ranges from 4 to 8 seconds.

The second stage is the time when the combustion is exhausted and the missile enters inertial flight. The missile speed drops to 80%, and the steering ability is only half of the burning time. The rocket engine will no longer emit obvious smoke. Against medium and long-range missiles that are not very flexible, The aircraft has the opportunity to maneuver to evade, but the lethality of the missile is still the same, so attention must be paid

更新于:2024 年 12 月 1 日 下午 7:48

New:

PP-19 SMG
MP7A1 SMG

CN155_L39
2A44_56

Revise:

.Improve anti-ship missile penetration

.Adjust cluster bomb (CB) mechanism
Significantly reduced the number of small bombs, but each bomb will generate a large amount of Shrapne. The change is effective for both cannonballs and bombs.

.The howitzer has a new HE-VT bullet type. The HE bullet with Proximity fuze can detonate near the target. Although the lethality against hard targets is not as good as a direct hit, it improves the hit rate and is especially effective against soft targets.

.Due to the inability to balance, all howitzers will be split into guided and unguided versions. The guided version will remain the same as before, while the unguided version can launch parabolic-high grenades, but can only use HE, and requires considerable gunnery skills to be effectively used.

.Adjusted the hit judgment of most weapons to make the effect better

.Drastically increased the magnesium required for ammunition