Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
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Update: 12 Dec, 2024 @ 5:52pm

Version 3.71

  • Updated for game version 6.0
  • Start position additions/changes:
    • Gorbad starts at Zvorak, in the Border Princes.
    • Golgfag starts at Gristle Valley.
    • Arbaal starts at the Bone Gulch, in the Dark Lands.
    • Skulltaker starts at Machina Daemonium, in the Blood God's Domain.
    • Faction "cr_grn_cluster_eye_tribe" is removed and replaced with the vanilla version.
    • New Faction "cr_emp_fallow_hills" as an empire-culture version of Mootland.
    • New mixer factions added
  • Iron Rock area tweak:
    • New province "Grim Kadrin"
    • New region "Eye of Arhok", part of province "Blood River Valley". The mutinous Iron Claw orcs starts with it.
    • New region "Horde Bane Forest", part of province "Grim Kadrin". Rock Skulls starts with it and is Belegar's intended first conquest.
    • Regions "Grimmpeak" and "Valaya's Sorrow" moved to province "Grim Kadrin"
    • Region "Grimmpeak" upgraded to major settlement
  • Performance improvements, don't get your hopes up:
    • Galleon's Graveyard's layout overhauled. The islands are bigger and now connected by bridges.
    • Settlement "Ochness" is no longer a port and the lake it's next to is no longer sailable
    • Split sea region "Upper Reik" in two, so one new sea region
  • Slot template summary:
    • "cr_port_ochness" is obsolete
    • "cr_minor_primary_grimmpeak" is obsolete
    • "cr_minor_secondary_grimmpeak" is obsolete
  • Region "Bloody Hand Hold" renamed "Iron Pig Sty"
  • Slaanesh's Realm's layout and visuals have been overhauled, it's pretty wacky
  • Shadow Rifts are now passable by all Daemonic factions, the four chaos champions, Oxyotl, and Teclis
  • Added some more pre-opened Shadow Rifts in the Middle Mountains, Drakenmoor, and the Slaanesh Marches

Update: 6 Dec, 2024 @ 6:41pm

Version 3.70 (shouldn't affect saved games)

  • start_pos changes:
    • Thorek moved way east to Karak Vrag
    • Kemmler moved down to Zarakzil
    • Malus Darkblade moved to Ruin's End, near the Scalded Delta
    • Crone Hellebron placed at Nagronath
    • Grimgor moved to Da Immortulz Hold in the western darklands
    • Azhag moved slightly east to Dushyka and now fights the Druzhina Enclave
    • Alith Anar moved very slightly south to Trogland
    • The 4 order factions (cth/emp/hef/lzd) on Albion now hate each other, at least initially
    • Regions "Pillar of Og Agog" and "Carn Mallog" on Albion given to Spirits of Sherweald
    • "Chamon Dharek" given to Sarl and "Kacirk" given to Sarthoreal's Watchers
    • "New" faction The Scourgeborn, placed in Norsca (Ironpelt Den, perfect!). Same faction as in IEE.
    • Moved "Subtle Torture" to Khorne and Slaanesh's realms (they occupy both sides of the connecting bridge)
    • Khorne and Slaanesh's realms faction control tweaked: Great Bulwark, Ring of Doom, Foundry of Rage, Machina Daemonium, Skull of the First, Marcher Fortress, Slaanesh Marches, Flats of Frenzy
    • Changed Ironclaw's leader's name (also renamed faction to "Ironclaw Mutinous Boyz")
  • Changed victory conditions to account for new starting positions
  • Changed Thorek's scavenger hunt so it fits into the Mountains of Mourn and Dark Lands
  • Removed Malus Darkblade from MCT settings. Hellebron is now the default for the Nagronath setting.

Update: 30 Nov, 2024 @ 5:52am

Version 3.69

  • Fixed Changeling stuff AGAIN. It's a really complicated script if you didn't know.

Update: 29 Nov, 2024 @ 11:17am

Version 3.68b

  • Changeling's empire battle moved to dry land

Update: 29 Nov, 2024 @ 1:28am

Version 3.68a

  • Fixed Malakai victory conditions.

Update: 28 Nov, 2024 @ 2:25am

Version 3.67

  • Removed the kraka drak dummy technology, don't think it affects anything
  • Updated start_pos to make the gorehunt tribe potentially playable
  • Added cr_emp_sylvania to a missing faction_set

Update: 24 Nov, 2024 @ 12:01am

Version 3.66

  • Fixed Changeling's Sylvania portal being out of bounds
  • Fixed several Changeling script errors, the Kislev/Norsca scheme conclusion should now work (they invade nehekhara or the badlands in Classic) and campaign victory conditions. Oh and Black Pyramid thing should be working now too.

Update: 19 Nov, 2024 @ 6:23pm

Version 3.65

  • Fixed the Estalian sea lane not being reachable
  • Made the not-on-map-at-start elector counts playable, if enabled by other mods
  • Moved Moon Howlerz faction leader so they start at the Lost Archway of Valaya, allows for consistency with Classic
  • "mixer_emp_sylvania" frontend_faction_leader was changed to "cr_oldworld_political_party_mixer_emp_sylvania"
  • "mixer_emp_sylvania" faction_potential was changed to "oldworld_mixer_emp_sylvania"

Update: 18 Nov, 2024 @ 7:52pm

Version 3.64b

  • Changed start_pos so Darkness Daughters start in the Estragon's Island settlement

Update: 18 Nov, 2024 @ 5:47pm

Version 3.64a

  • Fixed some script errors related to faction intros and "defeat initial enemy" missions for normally non-playable factions