Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
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Actualización: 3 ENE 2024 a las 2:43 a. m.

Version 2.6
-Eltharion can now get to 100 (103 actually) Yvresse defense, he gets two more points per Tamarha upgrade
-New wef settlement visuals for Sharpthorn Forest, that autumn place in athel loren, and Oasis of a Thousand and One Camels
-Oasis of a Thousand and One Camels now has magical forest climate

Actualización: 2 ENE 2024 a las 12:04 p. m.

Version 2.5 (possibly broke saves, last time, I swear)
-Added back in that map fix from version 2.2 which was unintentionally removed in 2.3
-If you are having saved game problems, try the 2.1b version, linked in mod description
-Fixed some typos/inconsistencies spotted by Tutur
-Made swamp unsuitable for Cathay rather than uninhabitable

Actualización: 2 ENE 2024 a las 12:23 a. m.

Version 2.4
-Fixed suss/shearwald/pina wef factions being able to build the normal tree spirit building
-MCT settings script adjusted to have a fallback if given an invalid selection (will automatically fix the lizardmen, but you could've just fixed the dropdown box yourself :steamfacepalm:)

Actualización: 1 ENE 2024 a las 8:41 a. m.

Version 2.3 (possibly broke saved games, unintentionally this time)
-Added a script to fix settlements (and garrisoned armies) not revealing a certain terrain patch
-Fixed localisation for Maelstrom attrition
-Reduced Maelstrom attrition damage
-Unintentionally reverted aversion 2.2's map fix, back to 2.1b, shit

Actualización: 1 ENE 2024 a las 3:49 a. m.

Version 2.2 (possibly broke saved games)
-Fixed "Wreck of the Bandarra" in Galleon's Graveyard. Needed to update all the map files, so this update might not be save game compatible. If it's not, then I uploaded the last version as a separate mod, check the mod description.

Actualización: 1 ENE 2024 a las 12:39 a. m.

Version 2.1b
-Fixed norscan vassalisation system
-Added Kraka Dorden and Ulfennik as Dark Fortresses for aesthetic reasons

Actualización: 31 DIC 2023 a las 10:58 p. m.

Version 2.1a
-Fixed multiplayer frontend crash

Actualización: 31 DIC 2023 a las 9:18 p. m.

Version 2.0 (broke saved games)

  • added 102 new settlements in the south badlands and southlands
  • added a bunch of new factions in the south badlands and southlands
  • all the new faction's flags are by Partypus
  • lahmian sisterhood faction leader changed to Naaima (Khaled Al-Muntasir is now leading the cult of mordig down in Araby)
  • khatep moved slightly south to "tomb of kali'amon" where he fights Rusty Daggaz
  • khalida placed near the straits of nagash
  • luthor harkon placed in the mortis delta
  • count noctilus placed somewhere appropriate
  • Eltharion placed in "western badlands"
  • nkari moved down to Araby where they are fighting Thegan's Errantry
  • kugath moved to "blightriver falls" in the southern badlands, fights the stitched skulls tribe
  • sigvald shifted somewhere simmering, spectral, sapphire, and soggy
  • swapped kholek and vilitch's positions
  • tweaked the exact positioning of the WoC factions
  • moved beastmen blooded-axe tribe down to marshes of madness
  • Grom moved north to the pale sisters, still fights Clan Morbidus
  • Skrolk moved to Massif Orcal where he fights Skullsmashers
  • Clan Spittel fills the vacant Putrid Stump
  • Loose Tooth ogres added to Belyervota, nerfing Baersonlings
  • moved Nakai to the marshes of madness and put Kroq-gar in Konquata by default
  • added wyrmkins as oxyotl's starting fight
  • swapped settlements/regions "kin slayer haven" and "wyrmkin lair"
  • existing settlement "giant stomping grounds" is now part of "north badland hills"
  • existing settlement "Gronti Mingol" and "Soqotra" moved to new province "Zandri Road". Their old province "Badlands Coast" is used somewhere else in the south.
  • existing settlement "Soqotra" moved a bit farther south
  • Regions "Pillar of Bones", "Serpent's Fang", and "The Beast Stone" have their province changed to "the cauldron". Their old province "eastern badlands" is used somewhere else in the south.
  • added swamp and hill settlement climates because lack of variety was annoying me
  • tweaked climates in existing parts of the map (elftown now temprate island, for instance)
  • added an additional 22 settlements around the map
  • new skaven region in talabecland for clan skaul and skavenblight gets a third minor settlement
  • albion tweaked with two new settlements, province set-up adjusted
  • bretonnia got three new settlements and yremy moved into mousillon which is now a three region province
  • new wood elf forest in bretonnia, "forest of arden". also I made the "oasis of a thousand and one camels" in araby one too.
  • split-off the existing empire forts into their own provinces
  • a few new "pass" regions, like "dok-a-dum" for "black fire pass" and vanilla "fort soll" returns for "winterteeth pass"
  • part of that pass update was tweaking parravon and the grey mountains. "karak azgaraz" and "blood keep" shifted up and then new region "eomain tarn" added at the bottom
  • the area around troll country overhauled, three new settlements and another province
  • magritta got another region, and the province setup was tweaked
  • in norsca, moved "hall of snaegr" inland, and also renamed "river voltag volley" to something else since it was just entirely wrong
  • norse dwarf area overhauled with two new settlements, kraka dorden, kraka drak, and kraka ravnsvake each on their own
  • swapped settra's settlement and the "monolith of hrothrax", like swapped their physical locations. more accurate and makes things nicer
  • misc settlements: wissenheim in the border princes, und uzgar in death pass, ar anrak north of karak ungor
  • another pass at victory conditions
  • new ursfjordling faction, for better compatibility with the rotblood mod, eventually
  • set all corruption to be non-visual, trees will still change (and props, when I get around to that) but the textures on the grounds are gone. There is a 256 province limit for those ground textures to work without issue, and we are past that.
  • fixed some lighting issue that was causing crashes in sylvania
  • Several slots are now unused because of the above settlement/province setup tweaks. The slots were left in the db under a table called "zzz_cr_oldworld_obsolete_slots_stop_using_these".
  • And probably even more changes that I didn't write down.

Actualización: 7 DIC 2023 a las 7:10 p. m.

Version 1.17
-fixed endgames

Actualización: 5 DIC 2023 a las 4:50 p. m.

Version 1.16b
-removed mountain props from above hell pit, how did those get there?? failed experiment is how