Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
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Opdatering: 8. juli 2024 kl. 20:52

Version 3.5
-start_pos updated. Should be save game compatible...
-Added some missing RoR and other mercs (like dwf grudge units) to minor factions, including a few mixer custom factions
-Fixed Wissenland being way late in the faction ordering

Opdatering: 7. juli 2024 kl. 15:41

Version 3.4
-Fixed Labourfleet of Uzkulak not being able to control labour
-Wissenland can now get schematics from fighting Mixer-TEB-cultured factions
-Tweaked MCT stuff once again. Minor faction killer handles the ROC a little smoother, although it's only going to be noticeable if you set the kill % to 95 and then play as Epidemius lol. Much more flexible though.
-Tweaked terrain patch script, don't need to check for army movements, the game does that internally already
-I doubt any of that will fix MP desyncs people are experiencing. Still looking into it. If you've successfully done a MP game, I want to hear about that too.
-Oh I added attrition immunity to tze/kho/nur/sla/dae factions. Before there was just the unit-specific immunity.

Opdatering: 6. juli 2024 kl. 21:25

Version 3.3
-Small multiplayer MCT fix. Apparently the vanilla lord select options weren't working in multiplayer?
-Konquata fixed for warriors of chaos (broken dark fortress removed)

Opdatering: 5. juli 2024 kl. 11:32

Version 3.2
-Fixed The Challenge Stone lacking a siege map resulting in a crash
-Added new teleportation node, Path of the Maggot Lord, that connects Kharakorsi and Flayed Rock

Opdatering: 4. juli 2024 kl. 20:55

Version 3.1
-Fixed Mannfred spawning the vampire end game.
-Konquata special buildings split. Jungle of the Old Ones building goes to Konquata and ogham stones building stays at The Great Ogham
-Fixed small bug with Gelt's elector count units

Opdatering: 3. juli 2024 kl. 15:51

Version 3.0

  • Updated for game version 5.0... and then 5.1
  • Map Coordinates adjusted:
    • Logical Y: +307
    • Visual Y: +237
  • Added 457 new settlements in these new areas:
    • Dark Lands
    • Most of Nehekhara
    • Additional Araby (in-land desert)
    • Some of the Chaos Waste
    • Realms of Chaos
    • Two settlements around Wissenland/Solland
    • Two settlements around Spineport/Fool's Rocks
  • Added 82 new factions and re-incorporated many of the vanilla ones
  • Adjusted character placements:
    • Imrik to south Dark Lands (near Anurell's Tomb)
    • Zhatan to the Gates of Zharr
    • Drazhoath to the Black Fortress
    • Ghorst to the Haunted Forest
    • Greasus to east Dark Land (Giant's Rocks)
    • Mannfred to Nehekhara (Oasis of Blood, north of Quatar)
    • Settra to Khemri
    • Arkhan to his Black Tower
    • Khalida to Lybaras
    • Repanse to Ma'arra in the Arabyan Desert
    • Alith Anar at Isle of Wights in Albion
    • Kairos to City of Splinters in Chaos Wastes
    • Skarbrand to Mammoth Boneyard in Norsca
    • Archaon to Tower of Torment in Chaos Wastes
    • Gelt to Citadel of Myrmidia, coast of the Badlands
    • Volkmar to Asaph's Quay, next to Lahmia
    • Zhao/Miao to Kharakorsi, north of Mountains of Mourn
    • Elspeth in Nuln
    • Tamurkhan in Zanbaijin
    • Epidemius at Titan's Graveyard in Nurgle's Realm
    • Malakai at Karag Dum
  • 2d and 3d art:
    • Numerous new flags and flag masks by Partypus
    • New map overlay and minimap by Partypus
    • New mod banner by Partypus
    • RoC settlement prefabs by FSFRanger
  • Various additions and fixes and updates:
    • "Kill Minor Factions" MCT option (use this if you want shorter turn times)
    • New techs for Repanse
    • Adjusted some faction climate suitabilities
    • Updated endgames
    • Gelt's little mission chain tweaked and he has a special building at the Circle of the Sun
    • Books of Nagash locations overhauled
    • Chaos Dwarf relic locations overhauled
    • Dwarf LegendaryGrudges and Underways overhauled
    • Tusked Sunz faction turned green
    • Added new Mixer factions
  • There's more to come

Opdatering: 14. mar. 2024 kl. 11:50

Version 2.20
-Fixed oversight when adding stuff to Mixer tables. Should now be impossible to try to enable a faction before it's been placed on the list of available factions.
-Fixed Saytang and Golden Knight script
-Did not add the Dark Lands

Opdatering: 22. feb. 2024 kl. 17:16

Version 2.19
-Updated for game version 4.2.0, no major changes

Opdatering: 29. jan. 2024 kl. 3:49

Version 2.18b
-Upgraded desert to unsuitable for N'kari

Opdatering: 29. jan. 2024 kl. 3:37

Version 2.18a
-Fixed how the MCT script handled multiplayer, shouldn't crash anymore if you have it enabled
-Fixed frontend script break that would happen if you entered and exited a multiplayer lobby