Project Zomboid

Project Zomboid

Guns of 93 (B41)
Viser 61-70 af 85 forekomster
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Opdatering: 29. dec. 2023 kl. 18:26

Had to revert because of a hotbar issue and I couldn't isolate what changed to cause the issue. Will have to go back through a fix a few issues, like the 5.56 box amount not being correct and ammo magazines disappearing from rifles when bayonets are used.

Opdatering: 29. dec. 2023 kl. 13:42

Opdatering: 25. dec. 2023 kl. 16:42

Opdatering: 8. dec. 2023 kl. 13:03

Add an M249 as rare military loot. Adjusted spawned items again. Tweeked M1 Garand unloading. Fixed a few issues with bayonets. Other minor fixes.

Opdatering: 4. dec. 2023 kl. 12:46

Found an issue when the bayonet were you could use a bayoneted rifle even if the bayonet condition was 0. Fixed.

Opdatering: 4. dec. 2023 kl. 12:15

Reduced the spawn chance of bayonets stuck in zombies. Reworked the Colt SA Army shoot sound and Garand ping sound. Bayonet condition now works and is independent of firearm condition.

Opdatering: 1. dec. 2023 kl. 21:40

Added Calico M900 Carbine, Calico M950 Pistol, and MP5. World assets added for Calico, TEC-9, and MAC-10 magazines. Increase sound radius of pistol calibers. Adjusted loot tables and zombie weapon attachments. Bayonets now have a chance to spawn stuck in zombies. Police should have their nightsticks again. Ammo now reduces in bulk when put into boxes like it should.

Opdatering: 29. nov. 2023 kl. 17:32

Few fixes here and there. HK P7M8 and HK91 added.

Opdatering: 28. nov. 2023 kl. 13:02

Fixed a few issues with bayonets and aligned weapon models while using a bayonet. Still figuring out how I'm doing bayonet condition stuff. Added .40 S&W ammo, Glock 22, S&W 4006, and Colt Anaconda.

Opdatering: 27. nov. 2023 kl. 11:24

Bayonets are now functional and usable, with bayonets spawning in world. Rifled choke tubes have been added for use with slugs. Bayonet condition is still not working how I'd like. I also need to work on how the models look when the bayonets are in use.