tModLoader

tModLoader

Thorium Bosses Reworked
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Uppdatering: 6 apr @ 7:59

v0.9.10
-Fixed all reworked spears from this mod having no immunity frames, causing them to deal absurd amounts of damage.
-Fixed Star Scouter's damage scaling using Calamity Boss Rush damage when not in Boss Rush. (this was also the other way around when Boss Rush is active)
-Nerfed Loudener, only one explosion can happen over a certain area and added a short internal cooldown per explosion. This prevents piercing, multi-hit, or multi-shot bard weapons from spawning a lot of explosions at once, effectively tripling damage dealt.
-Nerfed Red Crescent (again), Right-Click ability makes the weapon fire twice as slow due to insane burst healing capabilities.

Uppdatering: 3 feb @ 2:07

v0.9.9
-Updated to the latest version of tModLoader.
-Optimized a huge chunk of the projectile reworks code.
-Added a Phase 2 for Granite Energy Storm because Buried Champion has way more attacks than it.
-Gave Queen Jellyfish 2 new attacks, one of the attacks spawn the royal jellyfish solely because of bestiary reasons.
-Fixed Granite Energy Storm's tendency to fly off screen.
-Fixed some of Granite Energy Storm's attacks not rendering properly.
-Fixed Terrarium Saber causing a rendering error.
-Fixed all toggles not properly disabling projectile changes.
-Fixed "Eternity mode only" toggle not properly disabling boss changes when Eternity mode is not active if the player did not leave the world.
-Reduced the damage of Will of Coznix against segmented enemies.

Uppdatering: 10 jan @ 1:16

v0.9.8
-Resprited a handful of items.
-Buffed Zephyr's ruin due to it under-performing compared to most weapons obtained at the same tier.
-Redone the lightning strike visuals for reworked Zerphyr's ruin and Grand Thunderbird.
-Fixed Red Crescent not showing that it uses 2 life in Legendary mode.
-Added some new potions and prefixes, can be disabled in the config.

Uppdatering: 30 dec, 2024 @ 19:07

v0.9.7
-Buffed the damage of the Primordials by a little bit, 20% base, and an extra 15% on Calamity or Fargo.
-Resprited Champion's War Horn and Concussive Instrument.
-Reworked how Concussive Instrument works, it now summons a hammer that falls down when Percussive Instruments deal damage. It no longer stuns enemies as it defeats the purpose of the Vibration Tuner.
-Reworked Impulse Amplifier, it now makes Electronic Instrument projectiles move much faster. This was done due to the original behavior of the accessory being incredibly buggy.

Uppdatering: 27 dec, 2024 @ 5:40

v0.9.6
-Added reworks for Dread and Demon Blood weapons.
-Rebalanced Red Crescent, meter now goes up to 100 as supposed to 150. Bats now only convert 25% of their charges to blood siphon as supposed to 33% and maximum siphon given each is now 10 instead of 15. Each bat now heals 10 health as supposed to 15 and healing players return mana to the user proportional to the health given. Additionally, the weapon now costs 2 life to use in For The Worthy or Get Fixed Boi worlds.
-Updated various localizations, most specifically towards melee weapon reworks.
-Fixed Red Crescent not receiving the "-Healer Class-" tag.
-Fixed Zephyr's Ruin not receiving the "-Thrower Class-" tag.
-Fixed all reworked swords not being able to receive modifiers that change attack speed.
-Fixed all reworked swords having broken right click abilities (if they have one that is).
-Fixed all reworked spears not emitting their attack particles.
-Fixed all reworked scythes, swords and spears jittering when the player moves up or down hammered tiles.
-Fixed Grand Thunder Bird's flare rain attack dealing no damage.
-Fixed Wyrm Decimator rework being completely broken.

Uppdatering: 17 nov, 2024 @ 22:22

v0.9.5
-Updated visual effects of a lot of attacks
-Added an "eternity mode only" toggle for boss reworks, this was added solely for Bereft Souls mod pack. (Until Thorium gets an official DLC from Fargo's)

Uppdatering: 11 aug, 2024 @ 6:27

v0.9.4
-Fixed a conflict with GaMeTerraria that can cause a crash.

Uppdatering: 4 aug, 2024 @ 5:19

v0.9.3
-Updated to the latest version of tModLoader and Thorium.
-Added a right click feature for Doom Sayer's Coin, letting you skip straight to Dream Eater if beaten at least once.
-Fixed Coznix dealing contact damage on all of its attacks as supposed to only the dashes and dives.

Uppdatering: 10 jun, 2024 @ 3:57

v0.9.2
-Added a rework for Illumite Scythe, Terrarium Pulse Rifle, Terrarium Bomber and Terrarium Ripple Knife.
-Reworked the visual effects of the lasers shot by the Illumite melee weapons to reduce lag because dusts are laggy.
-Nerfed Illumite Sword rework, damage should now match reworked Illumite spear.
-Fixed Phylactery of a Thousand Souls despawning in multiplayer when hit once but still healing the Lich.
-Fixed a glitch with Instrument of Torment causing infinite healing when used on target dummies.

Uppdatering: 2 jun, 2024 @ 4:23

v0.9.1
-Added a master mode drop for Star Scouter.
-Re-implemented the Phylactery of a Thousand Souls mechanic to the Lich fight in master mode because the boss does not have master mode changes in this mod.
-Reworked Instrument of Torment, now has a summon tag debuff, the debuff creates constant but weak healing orbs when applied to any enemy.
-Fixed Coznix and Lich becoming comically small when overhaul mod is enabled.
-Fixed Coznix and Lich having a bestiary error when any mod that modifies the bestiary is enabled with this mod (like Calamity or Redemption, as both changes certain bestiary data)