tModLoader

tModLoader

Thorium Bosses Reworked
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Pembaruan: 15 Jul @ 12:26am

v0.11.0
-Fixed Oneirophobia's minion not spawning correctly.
-Fixed master drops having the "Eternity" tag If "Eternity Mode Only" setting is enabled and Fargo's Souls is installed.
-Fixed the visual effects of Pocket Energy Storm being incorrect, always rendering the balls behind entities.
-Fixed master relics dropping twice in Eternity+Revengeance mode.
-Gave Pocket Energy Storm its own custom sprite. (Its old sprite was an unused Thorium enemy)
-Gave Pocket Energy Storm a visual indicator for when the maximum amount of balls is reached. This is shown by a short blue flash. Additionally, this short blue flash now happens on impact as well.
-Buffed Thorium boss AIs in Calamity boss rush except for: Viscount (because it breaks his AI), Lich, and Primordials/Dream Eater.
-Added a bunch of vanity accessory items dropped by bosses by a 10% chance. If "Eternity Mode Only" setting is enabled and Fargo's Souls is installed, these are converted into Eternity-exclusive accessories.

Pembaruan: 8 Jul @ 10:43pm

v0.10.5
-Fixed a crash that can happen on start up.
-"Eternity Mode Only" setting now moves master mode weapon drops to eternity mode when enabled.

Pembaruan: 8 Jul @ 1:53am

v0.10.4
-Lowered the damage of Viscount's bats. (Roughly 66% less damage)
-This mod's master mode exclusive weapon drops can now drop in Revengeance mode even if the "master drops are expert drops" setting is disabled.

Pembaruan: 3 Jul @ 5:23am

v0.10.3:
-Updated to the latest version of tModLoader.
-Thorium bosses can now drop relics in Revengeance mode.
-Thorium bosses now support Calamity's debuff vulnerabilities.
-Fixed health scalar config stacking with Calamity's, causing bosses to have absurd amounts of health when both mods have both scalars set to anything bigger than 1.
-Fixed the alternate recipe for Fan Donations requiring less Bloom Weave than intended.

Pembaruan: 12 Jun @ 9:58pm

v0.10.2
-Updated to the latest version of tModLoader.
-Limited the amount of hammers Concussive Instrument can spawn, 5 normally, 7 if upgraded to Fan Donations. This lets you have optimal damage from the accessory while also preventing it from being too strong against segmented bosses and as well as not destroy your frame rate.
-Fixed item rework setting breaking a huge majority of weapons when disabled, this issue was caused by a recent tModLoader update that changed the load order of some things.

Pembaruan: 10 Mei @ 8:12pm

v0.10.1
-Pocket Energy Storm can now stealth strike.
-Nerfed Wyrm Decimator's secondary projectile, fire rate halved.

Pembaruan: 10 Mei @ 8:11pm

v0.9.9 (revert)
-Again, trying to fix hash mismatch error

Pembaruan: 27 Apr @ 3:14am

v0.10.0
-Version number changed from 0.9.11 to 0.10.0 due to a Steam Workshop bug that prevented the mod from updating for some devices.
-Contains changes of both v0.9.10 and v0.9.11 changes.
-Fixed Deep Sea Odyssey and Champion's War Horn being held incredibly high up.

Pembaruan: 27 Apr @ 3:12am

v0.9.9 revert
-Did this solely to try and fix the hash mismatch error

Pembaruan: 24 Apr @ 6:55am

v0.9.11
-Fixed Wyrm Decimator not working.
-Fixed Terrarium Bomber removing your audio when hitting something.
-Fixed Instrument of Torment breaking Old One's Army enemies.
-Reworked the way the Instrument of Torment chooses a player to heal. In singleplayer, it always heal the one and only player. In multiplayer, it will attempt to heal the player that the summon-tagged enemy is targeting. However, if the target is too far or the summon-tagged enemy is targeting another mob, (like the Eternia Crystal) it will heal the closest player instead. Additionally, the healing streams can now only spawn from one enemy instead of being able to spawn many by rapidly attacking multiple enemies with the whip.