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Thorium Bosses Reworked
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Update: 17 aug om 9:27

v1.0.1
-Improved the net-syncing of reworked Borean Strider in multiplayer.
-Fixed a server-side crash relating to reworked Borean Strider entering phase 2, dying, or attempting to respawn its legs.
-Fixed reworked Borean Strider's death message and gore particles not showing up.
-Fixed Queen Jellyfish's trapped Diverman texture being missing in worlds where she hasn't been killed yet.
-Added a master mode drop for Borean Strider.
-Minor localization changes.

Update: 16 aug om 21:57

v1.0.0
-Added a temporary rework to Borean Strider. This will get removed or changed once the official rework comes out.
-Added an option to move Terminal Lucidity to other difficulties (or remove it entirely)
-Reworked Queen Jellyfish. Redone visuals and attacks completely.
-Reduced the amount of damage over time debuffs caused by Omnicide and Dream Eater in lower difficulties.
-Optimized the code used by Fan Donation's crafting tree.
-Fixed Pick-Shaped Pebble and its upgrades causing string instrument projectiles to bounce on thin air in some occasions.
Known Issues:
-Borean Strider will sometimes lose a few legs in multiplayer, but it will eventually respawn and re-sync with the boss. (The fight is unaffected).
-Borean Strider is unaffected by the speed multiplier config. (Intended for now due to how many things break when you increase its speed)

Update: 9 aug om 8:27

v0.11.8
-Optimized the code used for Fan Donations crafting tree's on hit effects.
-Loudener's explosions now deal less damage if hitting multiple segments of a segmented enemy.
-Fixed Champion's War Horn and Deep Sea Odyssey being held incorrectly.
-Fixed Concussive Instrument being able to hit town NPCs.
-Moved Sealed Contract to post-Cultist, it now requires a Tinkerer's Workshop (to allow progression skipping in Calamity) as supposed to a Mythril anvil and 5 Celestial fragments.
-Lunate Charm's damage penalty negation is now handled after all accessories and armor have been checked by the game, to prevent situations where placing the accessory in a certain slot causes the effect to be stronger or weaker.

Update: 8 aug om 3:48

v0.11.7
-Fixed a client-side crash caused by switching between Red Crescent and Pocket Energy Storm too quickly.
-Fixed the Eternity mode buff not properly applying on Thorium's phaseblades/sabers on Bereft Souls.

Update: 2 aug om 10:02

v0.11.6
-Fixed random index out of bounds error in multiplayer.
-Some of Thorium's items are now supported by Fargo's Souls' Eternity mode balance changes.

Update: 1 aug om 4:56

v0.11.5
-Fixed crash on latest version
-Fixed crash when trying to rejoin a player after disconnecting

Update: 23 jul om 5:16

v0.11.4
-Added a toggle for defense damage support like in Revengeance+ and (Hardmode) Spirit Bosses Reworked.
-Nerfed Zephyr's Ruin's lightning strike damage by 66%.
-Fixed Banner of War being unobtainable in Eternity mode.
-Fixed all bosses not being able to despawn with the Primordials being the only exception to this fix. By default, all bosses now obey the vanilla boss despawn by distance rule of 187.5 blocks, with the exception of the Lich being twice that amount.
-Fixed Viscount's blood splash attack being broken in Revengeance mode due to the used projectile becoming unaffected by gravity for some reason. Now, it will be shot with a slightly downward thrust to make up for this.
-Resprited some of Will of Coznix's projectiles to be more detailed.
-Recolored some of Coznix's phase 2 attacks for uniformity.

Update: 21 jul om 7:30

v0.11.3
-Fixed a crash that can occur during Calamity Boss Rush, when Ragnarok mod is installed, whenever Borean Strider is attempted to spawn.
-Viscount's bats no longer drops heart, mana stars and notes in expert mode or higher.

Update: 20 jul om 6:57

v0.11.2
-Fixed Viscount's bats being killable during the swarm and vampire teleport attacks.
-Nerfed Zephyr's ruin, decreased damage by 3, attack speed by 20%, and crit chance by 10%.
-Added a resource bar to Pocket Energy Storm, to help indicate if the maximum number of balls have been thrown already.

Update: 18 jul om 19:31

v0.11.1
-Star Scouter is now much less aggressive when fought in outer space to accommodate for low gravity. It now shoots slower projectiles, moves slower, and have much longer attack intervals with the exception of phase 2 special attacks (like laser beam and item vacuum). This condition is completely ignored in Calamity boss rush.
-Star Scouter now enrages outside of outer space and behave like it normally did before this patch note. Do note that some modded accessories that normalizes the player's gravity in space can also trigger this enrage condition.
-Star Scouter's swoop attack now starts at a much higher altitude to make it easier to dodge in all directions. Originally, it was only dodgable when jumping upwards or falling down incredibly fast.
-Slightly tweaked some of Star Scouter's visuals to make it much easier to see which attack is about to happen.
-Fixed Star Scouter being completely invisible during some attacks in multiplayer.
-Fixed Star Scouter duplicating its attacks during final stand in multiplayer.