Total War: ATTILA

Total War: ATTILA

Realistic Cavalry Overhaul For 1212
Se afișează 11-20 din 171 intrări
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Actualizare: 8 mai @ 8:09

Optimized a large number of units and incorporated data from dozens of bodyguard units into the adjustment

Actualizare: 1 mai @ 21:45

Actualizare: 26 mart. @ 18:46

Fix a little bug

Actualizare: 26 mart. @ 0:35

Optimize the AI recruitment of newly added elephant units to make AI more inclined to recruit

Actualizare: 24 mart. @ 8:07

Major Update
Theme: Elephants
Setting: Melee Elephants gain chariot mechanism (Melee Elephants will be invincible against melee infantry and cavalry, but are easily disrupted and killed by ranged units); the number of ranged elephant units increases to 48.
Model: The tower on top of the melee elephant is removed, and the elephant armor model is optimized. From T1 to T3, there are three types of armor.
Campaign: Maintenance cost changes to 2500/1800. In areas with blacksmiths on your side, the maintenance cost is significantly reduced; recruitment cost of camels and elephants *2, recruitment cost /2 in areas with the above habitats.
Morale: The base morale of melee elephants is reduced. Now elephants are prone to going berserk, so be careful to control them.
Ammunition: Ranged elephant ammunition is adjusted by dividing by 4.
New Units: New Zagwe Elephant Guard unit, new Gur T2 melee elephant, new Trabzon Greek Fire Elephant.

Actualizare: 1 mart. @ 6:33

Fixed some bug

Actualizare: 15 ian. @ 22:54

Actualizare: 15 ian. @ 1:25

Actualizare: 16 dec. 2024 @ 0:09

Fix a BUG where a unit's horse disappears

Actualizare: 7 aug. 2024 @ 7:16

Fixed a BUG where Unbreakable ability prevented some units from being killed