Total War: ATTILA

Total War: ATTILA

Realistic Cavalry Overhaul For 1212
343 Comments
VinnieTheGuy 27 Aug @ 1:06pm 
This rules, ty
Orbis 21 Aug @ 10:58pm 
I am having an issue where the base game ritter are greyed out and I cannot recruit them, only the banneret version.
ARNO.VIC 14 Aug @ 4:37am 
大佬太强了,Make the Cavalry Great Again
MrLook 22 Jul @ 9:38am 
@EARL I have posted a discussion here with one weird bug with Abbasid units, can you please take a look?
南丸 18 Jul @ 9:10pm 
@EARL大佬,现在战马不能正面冲击长柄武器/长矛编队,在他们前面会停下,是削弱了吗。
EARL  [author] 15 Jul @ 6:46am 
@maslov1208 Incompatible with other mods that alter battle.
maslov1208 15 Jul @ 6:36am 
Is it possible to adapt this mod so that formations work in motion? Otherwise, there is a mod conflict, and the maneuverable turtle becomes stationary.
stonegodspeed 12 Jul @ 5:52am 
hello, i need some advice here: is there any way to recruit these abbsaid caliphate units : zamburakchi, caliph al-bunduqiyyah, cannon cameleer, zamburak cameller? i unlocked every tech, build every kind of recruitment building, still can't find these units in the rooster
Bobi 26 Jun @ 1:05am 
I don't know if it's a bug, or if it's intended, but comparing the health of units of say bulgaria and hungary i noticed substantial differences in health. Pavise spears tier 3 units of hungary have 100 more health than ones in bulgaria (222 vs 145 respectively). It's similar situation across the board with inf/cav. I think it's because 1212ad devs didn't make a single unit in bulgarian army comp very heavy, so with the calculation of mass and health it introduced such discrepancy in stats. Other factions are likely affected. Can I ask you to check for similar discrepancies and if you plan to make adjustments to improve the balance?

Additionally there are some units that cannot be recruited on the campaign map (for Bulgaria). The units are: Free Company Men At Arms(Early), Reisige Soldknechte(Late), Lanze Spezzarte(Late). Can you make them recruitable on the campaign map?

Thanks for all of your effort and time spent developing your mods!
Kypchak 24 Jun @ 1:21pm 
COOL MOD!
but Golden Horde and Cuman barded horses are buggy. Can u guys please make an update about it?:steamhappy:
EARL  [author] 24 Jun @ 4:55am 
@MaxCrow I am planning the next version of the cavalry overhaul, and these skimmish cavalries may be improved in the next version
MaxCrow 24 Jun @ 2:37am 
Hello @EARL, I think there's something to be changed in MK1212: fast skirmish cavalry can't skirmish against heavy shock cavalry. I tested it many times and the result is that, somehow, the charge speed of heavy shock cav makes it faster than light skirmish cavalry, so these units are almost useless.
EARL  [author] 13 Jun @ 2:04am 
@maslov1208 Perhaps you can provide me with the URL of your Russian language pack so that I can give it a try
EARL  [author] 12 Jun @ 7:54pm 
@maslov1208 Regarding crashes: I cannot personally fix this issue since my development environment is English-only and I cannot reproduce your specific crashes.
​​Temporary workarounds:​​

1.​​Never hover cursor over ammunition buttons​​ during battles
​​2.Disable Localization patches​​
maslov1208 11 Jun @ 5:53am 
Вылетает во время битвы. Тут уже наш русификатор, какой то патч выпускал. Теперь не надо оригинальные скрипты отключать, но все равно, как только ты начинаешь выигрывать битвы в тяжелых условиях просходит гребаный вылет
Kaltrad 9 Jun @ 8:41pm 
Hey Earl,

Great mod. I agree with Srblex that something feels and looks off with the cavalry "full sprint" ability. I think that cavalry plays far better with this mod and I am happy to use it.. I think the biggest issue is their acceleration is too high, when they turn corners or start their charge the change in speed is what is causing it to look off. I think you may be able to fix some of the visual issues of cavalry with that rather than modifying the overall speed.
Mingles 9 Jun @ 11:28am 
what was updated today
maslov1208 7 Jun @ 8:32am 
Во время сражения вылетать начало
maslov1208 7 Jun @ 4:44am 
Когда пробуешь сменить стрелы, игра вылетает.
EARL  [author] 6 Jun @ 10:28pm 
@Brunetkin @FeenrirRR I recently implemented a portion of my stamina system, causing units to consume stamina differently based on armor weight. For example: light cavalry can sprint without stamina drain, while heavy cavalry may exhaust themselves rapidly – demanding greater stamina management skills from players. The full stamina system is currently being fine-tuned and will initially release as a standalone module. In the current mod version, only the varying stamina recovery rates across units are active.I will take into account the situation you mentioned. And try to do some optimization
EARL  [author] 6 Jun @ 10:25pm 
@SrbLeX Hello, I will consider your suggestion after testing, but I have made this setting to balance gameplay, allowing cavalry to leave the battlefield like nitrogen acceleration or quickly enter the optimal charging state. This is cool.
SrbLeX 6 Jun @ 11:58am 
Outstanding mod, definitely one of the best if not the best !
I just have one correction :
PLEASE just lower the speed of cav those buffs ( special ability ) for mybe 150% , I dont know do test but on screen it looks like cheating and not realistic also their base speed should be lower and them just a bit more stamina.
Thank you , Im looking forward in future dev. of this great mod - this also includes your
inf. overhaul and archer mods. <3
Brunetkin 5 Jun @ 11:21am 
Hello, dear Earl.I really like your submods.But why does cavalry, especially heavy ones, get tired so quickly? This makes it almost useless.I think it needs to be fixed.
darkfores 3 Jun @ 8:51am 
hello, Crash when entering a custom battle
mod is bug?
Feenrirr 28 May @ 9:06am 
cavalry, especially heavy cavalries getting exhausted way too quickly. Is this natural or am i missing something?
Mingles 25 May @ 10:29pm 
are berserk units suppose to annihilate my own units almost instantly...PLEASE turn that effect down against your own units drastically.
Perseus 25 May @ 1:44pm 
it's working now, the problem was with an other mod
Hızır Reis 24 May @ 10:31pm 
why i can only recuit one siphonatores elephant as trebizond
咬怪物 24 May @ 4:31pm 
Delete the Chinese part to test my file sorting
Andalus 24 May @ 2:35pm 
unfortunately, the game suddenly crashes in the middle of a random battle, so how do you fix this problem?
Perseus 23 May @ 10:05am 
its always crashing when I try to load a battle during the campain and with custom battle too
南丸 22 May @ 7:51pm 
@EARL 好了,没问题了,昨天是您mod更新后steam自己更新的,刚刚试玩仍然崩溃,但我删除所有真实mod后重新下载,没问题了,感谢您的工作
EARL  [author] 22 May @ 7:24pm 
@南丸 确保更新成功了吗,我测试是没有问题的
EARL  [author] 22 May @ 7:16pm 
@Perseus Please describe the problem.
Perseus 22 May @ 9:16am 
I hate to be this guy, but it is still not working
Andalus 22 May @ 7:51am 
Thank you for the fix man ! I love you
南丸 22 May @ 3:33am 
@EARL 不加载其他任何mod两队雇佣贝都因骑手不会导致战斗崩溃,加载您的mod后两队雇佣贝都因骆驼骑手(早期)会导致战斗加载崩溃
南丸 22 May @ 3:21am 
更新后仍然崩溃因为那个奇怪的BUG,其他战斗正常加载
rjb040210 22 May @ 3:02am 
Thank you for your efforts :)
EARL  [author] 22 May @ 2:02am 
@南丸 @Gwyn @rjb040210 Thanks, it has been fixed
南丸 21 May @ 9:09pm 
我崩溃时有两队雇佣贝都因骆驼骑手(早期)
南丸 21 May @ 9:07pm 
目前只发现这一例
南丸 21 May @ 9:05pm 
战斗崩溃,经过测试我发现当战斗双方有一方军队里有超过一队雇佣贝都因骆驼骑手(早期)(一队没事)时加载战斗崩溃
Gwyn 21 May @ 12:55pm 
@EARL custom battle with trebisondian elephants against almohads naffatun cavalry. Also las navas de tolosa battle in the Almohads campaign
rjb040210 21 May @ 8:29am 
The Almohad Caliphate roster has a crush
EARL  [author] 21 May @ 7:56am 
@Gwyn Under what circumstances. What units are there?