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Units with mass advantage will achieve absolute dominance in head-on charges. Western Lancers and Cataphracts can overwhelm regular Lancers under any circumstances, whereas the latter only stand a chance when using duel skills or ambush tactics.
Regarding your comment about Eastern units having higher melee stats - this again proves you didn't read my "Realism Series Overhaul" description. In my MOD framework, melee stats are exclusively tied to unit tier/eliteness, with zero correlation to Eastern or Western origins - that's simply unfounded. In fact, this is a matter of balance—dueling skills or strength.
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3047562159/592909603985305042/
I hope you feel better soon. Prayers to you.
Additionally there are some units that cannot be recruited on the campaign map (for Bulgaria). The units are: Free Company Men At Arms(Early), Reisige Soldknechte(Late), Lanze Spezzarte(Late). Can you make them recruitable on the campaign map?
Thanks for all of your effort and time spent developing your mods!
but Golden Horde and Cuman barded horses are buggy. Can u guys please make an update about it?
Temporary workarounds:
1.Never hover cursor over ammunition buttons during battles
2.Disable Localization patches
Great mod. I agree with Srblex that something feels and looks off with the cavalry "full sprint" ability. I think that cavalry plays far better with this mod and I am happy to use it.. I think the biggest issue is their acceleration is too high, when they turn corners or start their charge the change in speed is what is causing it to look off. I think you may be able to fix some of the visual issues of cavalry with that rather than modifying the overall speed.