Total War: ATTILA

Total War: ATTILA

Realistic Cavalry Overhaul For 1212
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Update: 12 mei om 20:06

Major Update
Theme:Data optimization

《Realistic Infantry Overhaul》
◆Core Features:
1. Sidearm Tier System(one-handed melee weapons)
▫️Elite - Mastercrafted Sidearms
▫️Superior - Standardized (Maces/Axes/Swords/Scimitars) + Quality Generic Sidearms (-0.5 tier)
▫️Standard - Basic Sidearms
▫️Inferior - Crude Sidearms + Civilian Tools (-0.5 tier)

2. Distribution Logic
- Sidearms allocated according to drill level
- Ranged units receive sidearms one tier lower
- Elite/Superior ranged cavalry equipped with AP sidearms
- Lower-tier ranged cavalry use non-AP sidearms

3. Formation Discipline
- Units above regular drill level gain +20% formation cohesion

《Realistic Missile Overhaul》
◆Advanced Firearm Classes:

Musket - Range: 180; no knock-back; Accuracy: -2; penetration effect.
Metris Tüfengi - Range: 210; no knock-back; Accuracy: +2; penetration effect.
Mosquete - Range: 195; knock-back effect; penetration effect.
Elite Mosquete - Range: 200; knock back effect; Accuracy: +10; penetration effect.

◆Faction-Specific Allocation:

Rus and Western Europe: Musket
Spain and Aragon: Mosquete/Elite Mosquete
Islamic Factions: Metris Tüfengi

◆Siege Engine Adjustment:
Trebuchets now launch +10 sub-projectiles upon splitting

《Realistic Cavalry Overhaul》
◆Equine Class Restructuring:

Fine Horses (Elite Horses) include three subtypes:
Light: Elite Euro-Arab Courser
Medium: Elite Ferghana Rouncey
Heavy: Elite Destrier

Good Horses (Warhorses) break down as:
light_charge: Courser
medium_charge: Rouncey
heavy_charge: Charger

Riding Horses comprise:
light: Light Horse
medium: Medium Horse
heavy: Heavy Horse

Inferior Horses consist of:
light_euro_pony: Euro Pony
pack_horse: Pack Horse

◆Unit Reclassification:
- Massagetoi cavalry redesigned as hybrid shock cavalry

《Visual Equipment System》

◆New Interface:
- All units display dynamic equipment panels:
• Infantry: Armor | Shield| Weapon
• Cavalry: Armor | Steed(Mass:xx) | Weapon

PS:The mass of cavalry will now be displayed on the panel, allowing you to visually compare which cavalry will gain an advantage in battles


◆Developer Commentary:
- Solves persistent model-stat mismatches from AD1212 MOD
- Player reports via dedicated discussion forum welcomed
- Transparent equipment data for efficient debugging

Update: 8 mei om 8:09

Optimized a large number of units and incorporated data from dozens of bodyguard units into the adjustment

Update: 1 mei om 21:45

Update: 26 mrt om 18:46

Fix a little bug

Update: 26 mrt om 0:35

Optimize the AI recruitment of newly added elephant units to make AI more inclined to recruit

Update: 24 mrt om 8:07

Major Update
Theme: Elephants
Setting: Melee Elephants gain chariot mechanism (Melee Elephants will be invincible against melee infantry and cavalry, but are easily disrupted and killed by ranged units); the number of ranged elephant units increases to 48.
Model: The tower on top of the melee elephant is removed, and the elephant armor model is optimized. From T1 to T3, there are three types of armor.
Campaign: Maintenance cost changes to 2500/1800. In areas with blacksmiths on your side, the maintenance cost is significantly reduced; recruitment cost of camels and elephants *2, recruitment cost /2 in areas with the above habitats.
Morale: The base morale of melee elephants is reduced. Now elephants are prone to going berserk, so be careful to control them.
Ammunition: Ranged elephant ammunition is adjusted by dividing by 4.
New Units: New Zagwe Elephant Guard unit, new Gur T2 melee elephant, new Trabzon Greek Fire Elephant.

Update: 1 mrt om 6:33

Fixed some bug

Update: 15 jan om 22:54

Update: 15 jan om 1:25

Update: 16 dec 2024 om 0:09

Fix a BUG where a unit's horse disappears