Crusader Kings III

Crusader Kings III

A New Sensible Family 3
21-30 van 77 items weergegeven
< 1  2  3  4  5 ... 8 >
Update: 12 mrt om 21:29
door Rylock

Updated the mod for the 1.15 patch. No other changes.

Update: 9 mrt om 0:21
door Rylock

  • Fixed an instance where characters marked as ‘do not delete’ were still deleted.

  • The option at the beginning of the event chain where you can set your father as the head of your family, having held the title before you, has been disallowed for characters with a noble family title. Since you can’t join your father’s dynasty, the event on his creation could no longer be exited.

Update: 25 feb om 20:03
door Rylock

Updated to show compatibility for 1.14.3 (no changes to code at all)

Update: 26 jan om 19:35
door Rylock

  • Fixed bug that was preventing created mothers from being set as the mothers of existing, motherless siblings even when she was otherwise applicable.

Update: 13 jan om 3:04
door Rylock

Made it so that, if you select an existing character as the "other parent" when creating bastards (whether this be one that was spawned earlier in the event chain, the parent of a different bastard, or a lover) and then back out of whatever bastard character you're creating, it doesn't kill them off as well as the bastard.

Update: 10 jan om 22:19
door Rylock

  • Added the proper customizable localization files for the group window, so you'll properly see the names of the relatives listed below even if you don't have LMF installed.

Update: 31 dec 2024 om 17:21
door Rylock

  • Just a new "group event window" for the main family event and the family news event, which shows more characters in the event window. Purely cosmetic.

Update: 23 dec 2024 om 2:00
door Rylock

  • A quick fix for the central family event screen. Nothing major.

Update: 23 dec 2024 om 1:34
door Rylock

  • ANSF3 events now use the large-style event windows. The most prominent difference you'll notice is that the interface for customizing parameters of created family members is no longer a separate window but now appears inside the main event window and moves along with it.
  • When generating a family for the player ruler, the final event is now a "family news" event. You can kill one parent (either your father or your mother, if she's the house head), both parents, or kill nobody and just take over as house head instead (or none of these things). If you kill both parents, they both automatically die in an accident, but if you just kill one parent they still get a follow-up event to determine how they die (you also have an alternative for them to get cancer but not die immediately).
  • Both generated parents no longer automatically assume the player's DNA and appearance. One of them has to, but the other can now have a different appearance entirely.
  • Added the Bastard, Bastard Founder, Legitimized Bastard, and Wild Oat traits into the list of Flaw traits. Use at your own risk - other than checking whether the character's faith uses such traits, they don't do any other kind of error checking or cause any other changes once applied.
  • Fixed the event text on the half-sibling generation event.

Update: 17 dec 2024 om 1:29
door Rylock

  • Fixed the loading of traits when using the "Create Spouse" interaction, so you can now alter the traits for the spouse and any created family for them.
  • Added Polish stubs for localization - will appear in English, of course, but at least you won't get loc key references.