Fraymakers

Fraymakers

SSF2 Donkey Kong
Showing 31-40 of 69 entries
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Update: 2 Jul, 2024 @ 9:32pm

V1.15.22
[+] Up Tilt range increased
[?] Shadow Armor alt no longer has permanent after-images

Update: 27 Jun, 2024 @ 3:51pm

V1.15.21 Hotfix
[?] Fixed the armor tint on fully charged Neutral Special staying when landing on the first armor frame

Update: 27 Jun, 2024 @ 1:12pm

V1.15.2
[-] Neutral Special's shoulder hit size decreased
[-] Grounded Up Special's air speed cap decreased (7.5 -> 4; SSF2 Parity)
[-] Aerial Up Special's air speed cap decreased (7.5 -> 7.25)
[-] Up Special's initial hit hitstop decreased (-1 -> 15)
[?] Hurt Medium and Heavy now have a unique ECB and have been realigned
[?] Grounded Side Special will no longer immediately stop if done out of a run, and now has slideoff (Brawl Parity)
[?] Gravity & Friction decreased (G: 0.635 -> 0.63; F: 0.75 -> 0.7)
[?] A sound is now played when armoring a hit
[?] Armor frames now have an orange tint
[?] Neutral Special's charge now has a flashing yellow tint (SSF2 Parity)
[?] Misc SFX adjustments (Brawl Parity)

Update: 21 Jun, 2024 @ 10:51am

V1.15.11
[+] Jab, Side Special, & Grab range increased
[+] Down Air range increased
[+] Neutral Special arm hit KBG increased (40 -> 45)
[+] Aerial Up Special now spins longer (4.5 rotations -> 5.5; parity with Grounded)
[+] Ledgegrabbox size increased
[?] Jab 1 is now immovable
[?] Down Strong now has two new sprites (One active, one endlag; frame data is unchanged)
[?] Neutral Special full charge shield-push increased (7 -> 9)
[?] Ledge Attack now has extra shield-push and bounces away from them
[?] Ledge Attack angle changed (40 -> 30)
[?] New Palette: Himalayan Salt
[?] Intro's Barrel is now mapped

Update: 18 Jun, 2024 @ 10:23am

V1.15.1
-- Jab --
[+] Jab 1 endlag decreased (22F -> 19F)
[-] Jab 2 active frames decreased (6 -> 4)
[?] Jab 1 angle changed (100 -> 55)
[?] Jab 1 now has slideoff (SSF2 Parity)
[?] Jab 1 & 2 hitboxes tightened

-- Forward Tilt --
[+] Range increased (Smear Hitboxes)
[-] Startup increased (6F -> 8F)
[-] Endlag increased (21F -> 23F)
[-] Arm hurtbox extended

-- Up Tilt --
[-] Endlag increased (21F -> 24F)
[?] Sweetspot angle changed (80 -> 90)
[?] Can now reverse hit (Late hit angles changed to accomadate this (100 -> 75, 120 -> 60)
[?] Animation adjusted

-- Down Tilt --
[-] Range decreased
[-] Arm hurtbox extended

-- Dash Attack --
[+] Endlag decreased (25F -> 23F)
[-] Active frames decreased (8 -> 6)
[-] Range decreased
[?] Hurtbox refinements

-- Up Strong --
[+] Now has forearm intangability on release (F13-F18)
[-] active frames decreased (5 -> 4)

-- Down Strong --
[?] Active frames and range adjusted

-- Neutral Air --
[+] Autocancel moved backward (F35 -> F34)
[-] Startup increased (7F -> 8F)
[-] Endlag increased (16F -> 20F)

-- Forward Air --
[-] Range decreased
[?] Can now reverse hit
[?] Box refinements
[?] Sweetspot angle changed (270 -> 285)


-- Back Air --
[-] Range decreased
[?] Extends longer during the first two active frames (10%, 5% -> 20%, 10%)

-- Up Air --
[?] Sprites realigned

-- Down Air --
[-] Range decreased
[?] Sprites realigned

-- Getup Attack --
[-] No longer links the first hit into the second
[?] Range adjusted

-- Ledge Attack --
[-] Endlag increased (15F -> 19F)
[?] Animation adjusted

-- Grab --
[-] Startup increased (6F -> 8F)

-- Misc. --
[+] Land light shortened (6F -> 4F)
[+] Run Turn shortened (12F -> 10F)
[+] Run hurtboxes tightened
[?] Ledge Jump now moves the same amount forward as Ledge Climb
[?] Jump has been realigned and has a new transition sprite
[?] Tumble pivot position adjusted
[?] Added 7 New Miiverse Posts
[?] Some palettes now have unique girder colors
[?] New palette: Shadow Armor

Update: 10 Jun, 2024 @ 11:04pm

V1.15.02 Hotfix
[?] Fixed charge smoke on Arcade animations

Update: 10 Jun, 2024 @ 7:53pm

V1.15.01 Hotfix
[+] Arcade barrels are now unshieldable, KBG increased; Angle lowered (50 -> 60; 45 -> 40)
[?] Arcade barrels can now send backwards
[?] Grounded Up Special gravity multiplier increased (0.4 -> 0.6)

Update: 10 Jun, 2024 @ 4:47pm

V1.15
[!] Added Final Smash - Arcade
[?] New costume: Magma

Update: 7 Jun, 2024 @ 7:52pm

V1.14.31 Hotfix
[?] Cargo now supports Tap-Jump
[?] Decreased the volume of the clank sound

Update: 7 Jun, 2024 @ 6:56pm

V1.14.3
[+] Grounded Up Special endlag decreased (23F -> 21F)
[+] Up Special's first four multihits now do 2%
[-] Pummel damage decreased (3.5% -> 3%)
[-] Grounded Up Special's launcher active frames decreased (F75-F80 -> F75-F78)
[?] Added smears to Neutral Air and Up Special
[?] Neutral Air sprites realigned
[?] Up Special's multihit angle changed; BKB increased (65 -> 40; 50 -> 60)
[?] Crash slide off now goes to tumble instead of fall
[?] DK's shield getting hit while he's pulling it up now plays a clank sound