Fraymakers

Fraymakers

SSF2 Donkey Kong
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Update: 11 May @ 10:53pm

V1.16.21
[?] Added stock icon and adjusted meter position

Update: 9 May @ 11:29pm

V1.16.2
[+] Dash Attack no longer has a capped speed in the air
--------[+] Aerial friction now temporarily drops until slowing back down, this carries over to jumps
--------[+] Now keeps its speed for much longer, initial speed increased (12 -> 13)
[-] Down Special Startup increased, angle changed (12F -> 16F, 100 -> 80)
[-] Down Special can no longer cancel before the second slap
[?] Dash Attack's on-hit speed bonus decreased (+25% -> +10%)

Update: 7 Apr @ 5:16pm

V1.16.1
[+] Heavy Landing lag decreased (30F -> 28F)
[+] Ledge Roll endlag decreased and travels further (29F -> 26F)
[+] Ledge Attack now gets extended and gains jump-cancel if it flies off a ledge
[?] Ledge Attack alignment adjusted

Update: 29 Mar @ 4:29pm

V1.16.09
[?] Crash Bounce now has lowered friction while in the air

Update: 17 Mar @ 1:57pm

V1.16.08
[+] Up Tilt range increased
[+] Back Air range increased
[-] Forward Tilt endlag increased (24F -> 27F)
[-] Back Air landing lag increased (14F -> 16F)
[-] Air Acceleration decreased (0.5 -> 0.4)
[M+] Forward Air startup and endlag decreased (S:23F -> 16F, E:23F -> 19F)
[M+] Neutral Special can now hit twice
[M+] Side Special startup and endlag decreased (S:17F -> 13F, E:20F -> 16F)
[M+] Now has ATK/DEF bonuses (5%/10%)
[M-] Kill Punch can no longer occur
[M?] Punch Meter now appears
[M?] Name updated

Update: 2 Mar @ 12:05pm

V1.16.06
[+] Down Strong active frames increased (4F -> 6F)
[-] Neutral, Back, and Up Aerial landing lag increased (12F -> 14F)
[-] Side Special endlag increased (18F -> 20F)
[-] Down Special angle changed (120 -> 100)
[-] Shield now takes more damage (3x -> 4x)
[-] Shield regeneration cooldown increased (16F -> 45F)
[?] Fixed a missing charge smoke box
[?] Hurtbox refinements
[?] New palette and palette adjustments (MX)

Update: 21 Feb @ 6:57pm

V1.16.05
[+] Aerial Up Special's ascent can now be slightly reduced by holding down
[?] Neutral Special's Punch speed boost now only applies if holding forward
[?] Unique voice clips now play in the "voice" channel
[?] Sound effect adjustments

Update: 1 Feb @ 7:49pm

V1.16.04 "Meter"
[+] Neutral Special's Punch now boosts horizontal speed when fully charged
[!] Added a meter for Neutral Special's Charge

Update: 16 Dec, 2024 @ 11:14pm

V1.16.03
[+] Neutral Air now autocancels on the first four frames of startup
[?] Charge smoke generates more often and is more properly placed
[?] Hurtbox refinements
[AI+] Now has SSF2 (Increased) damage and some miscellaneous buffs
[AI?] Fixed an error, may be sightly more aggressive

Update: 1 Dec, 2024 @ 3:51pm

V1.16.02 "Shield Adjustments"
[-] Shield recharge cooldown lasts longer and recharge rate decreased (12F -> 16F, 0.75 -> 0.5)
[?] Shield VFX size decreased by 25%