Fraymakers

Fraymakers

SSF2 Donkey Kong
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Update: 1 Dec, 2024 @ 1:24pm

V1.16.01 "Hotfix"
[+] Parry now reaches behind DK

Update: 1 Dec, 2024 @ 1:12pm

V1.16
[+] Up Strong can now destroy projectiles (lol)
[+] Neutral Air range increased
[-] Forward Air's early and arm hit angle changed (35 -> 40)
[-] Fixed punch charge being kept if the move is interrupted on startup
[-] Aerial Up Special's Y speed conservation decreased (1.25 -> 1.15)
[-] Ledge Attack can no longer reverse hit, range decreased
[?] Dash Attack knockback changed (BKB: 50 -> 65, KBG: 65 -> 40)
[?] Neutral Air Sweet:Sour ratio changed (2:14 -> 4:12)
[?] Back Air can no longer reverse hit, leg is no longer a sourspot during the first active frames
[?] Up Special's initial hit and multihit angle changed (40 -> 50)
[?] Aerial Up Special's air acceleration bonus removed, max air speed increased (6.5 -> 6.75)
[?] Down Special knockback changed (BKB: 65 -> 75, KBG: 35 -> 25)
[?] Hurtbox refinements and sound adjustments
[!] The default Fray shield has been replaced with a Smash shield, parry mechanics unchanged
[!] Added star and screen KOs

Update: 26 Oct, 2024 @ 6:43pm

V1.15.6
[-] Forward Air endlag increased (20F -> 22F)
[-] Down Air and Neutral Special's shoulder hit no longer have extra shieldstun
[?] Side Special's fake bury swapped out for Fray's own - the SSF2 dirt pile will return eventually!
[-] Base bury time decreased (65F -> 40F)
[+] Bury time now scales with opponent damage (+1F every 2%)
[-] Hits now immediately release the opponent regardless of if there's bury time left
[+] Opponents in crash can now be buried
[+] Down Special can now hit buried opponents
[-] Grounded Up Special max air speed decreased (4 -> 2)
[-] Aerial Up Special Y speed conservation decreased (1.25 -> 1.15)
[-] Aerial Up Special height gain decreased (Speed range from: 4.75 to 0.5 -> 4.5 to 0.5)
[+] Down Special range increased
[?] All custom armor shaders removed
[?] Minor screenshake adjustments

Update: 15 Oct, 2024 @ 6:56pm

V1.15.53
[+] Airdodge Endlag decreased (26F -> 22F)
[-] Up Special's initial hit active frames decreased (5F -> 4F)
[-] Aerial Up Special's max air speed decreased (7.25 -> 6.5)
[-] Airdodge landing lag increased (8F -> 10F)
[-] Aerial speed acceleration decreased (Base: 0.6 -> 0.5, Aerial Up Special: 0.625 -> 0.55)

Update: 10 Oct, 2024 @ 7:42am

V1.15.52
[-] Aerial Up Special multihit range decreased
[-] Aerial Up Special arm hurtboxes are no longer absent for its first spin
[?] Fixes for Cargo fake releasing when interrupted, air-walking, and double KOs
[?] Hurtbox refinements

Update: 5 Sep, 2024 @ 1:18pm

V1.15.51
[-] Up Special's aerial speed acceleration decreased (0.675 -> 0.625)
[?] Cargo's back hand should no longer get frozen if the animation is interrupted
[?] Throws are now opted out of the armor tint

Update: 4 Aug, 2024 @ 8:56pm

V1.15.5
[+] Jab 1's fist now pulls in
[+] Grab range increased
[-] Forward Tilt range decreased
[-] Up Tilt range decreased
[-] Aerial Acceleration decreased (0.65 -> 0.6)
[-] Aerial Friction increased (0.1 -> 0.2)
[-] Throws' invincibility swapped out with armor
[?] Up Throw BKB increased (60 -> 70)
[?] Up Throw startup increased (10F -> 11F)
[?] Down Throw startup decreased (19F -> 17F)
[?] Added cargo's back hand sprites
[?] Hurtbox Refinements
[?] New Palette: DK94
[?] Re-introduced Gaming's AI (With slight enhancements)

Update: 23 Jul, 2024 @ 7:28pm

1.15.41
[-] Up Tilt active frames decreased (5F -> 4F)
[-] Dash Attack range decreased; speed boost is now capped when mid-air (20F -> 22F)
[-] Neutral Air range decreased
[-] Forward Air autocancel moved later (F41 -> F45)
[-] Back Air range decreased; endlag increased; autocancel moved later (20F -> 22F; F22 -> F33)
[-] Up Air landing lag increased (9F -> 12F)
[-] Down Air sweetspot range decreased; landing lag increased; autocancel moved later (18F -> 20F; F35 -> F39)
[-] Neutral Special startup increased; full charge armor length decreased (13F -> 15F; 9F -> 8F)
[-] Aerial Side Special no longer has armor
[-] Side Special endlag increased (18F -> 19F)
[-] Down Special range decreased; active frames decreased; endlag increased (6F -> 4F; 9F -> 12F)
[-] Grab range decreased
[-] Cargo Up Throw endlag increased (15F -> 17F)

Update: 23 Jul, 2024 @ 2:18pm

V1.15.4
[+] Neutral Special fist and arm hit BKB increased; arm hit KBG increased and angle lowered (40 -> 45; 45 -> 50, 60 -> 50)
[+] Fixed double jumps not being refreshed when a landed Neutral Special is interrupted
[+] Fixed ledge attack's shield-push not working
[+] Grab startup decreased (8F -> 7F)
[-] Down Air now has a sourspot
[-] Fixed Neutral Special being able to move on the ground
[-] Cargo Throw's base hold time decreased (80F -> 60F)
[?] Jab 2's input window has been shortened; Animation adjusted (F9-26 -> F9-19)
[?] Landing in cargo now plays the correct sound
[?] Armoring non-flinching attacks should no longer play a sound
[?] Hurtbox refinements
[?] Grab and Side Special animations adjusted

Update: 10 Jul, 2024 @ 4:47pm

V1.15.3 "Lower Damage"
[+] Dash attack active frames increased; endlag decreased (6F -> 9F; 23F -> 20F)
[+] Forward Strong startup & endlag decreased (19F -> 17F; 31F -> 29F)
[+] Forward Strong now has partial arm & hand intangability during F17-F21
[+] Side Special's bury lasts longer (60F -> 65F)
[-] Side Special's bury hitstun decreased (-1 -> 1)
[?} Side Special's bury hitstop nudge multiplier removed
[?] Hurtbox refinements

[-- Damage Lowered --]
Jab 2 (6% -> 5%)
Dash Attack (11% -> 9%)
Up Tilt (1st Frame: 11% -> 10%)
Down Tilt (10% -> 9%)
Forward Strong (Sweet: 20% -> 18%, Sour: 16% -> 14%)
Up Strong: (18% -> 17%)
Down Strong: (17% -> 15%)
Neutral Air: (Sweet: 11% -> 9%, Sour: 8% -> 7%)
Forward Air: (Early: 16% -> 14%, Spike: 15% -> 13%, Sour: 13% -> 11%)
Back Air: (Sweet: 13% -> 11%)
Up Air: (13% -> 11%)
Down Air: (16% -> 13%)
Side Special: (10% -> 9%)
Up Special: (Initial: 14% -> 11%)
Down Special: (11% -> 9%)
Cargo Forward Throw: (8% -> 7%)
Back Throw: (11% -> 10%)
Up Throw: (9% -> 8%)
Cargo Up Throw: (8% -> 7%)
Ledge Attack: (8% -> 7%)
Crash Attack: (8% -> 6%)